Dual Wielding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Dual Wielding

Postby Onionfighter » Fri Jun 04, 2010 10:25 pm

2 swords != damage * 2
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Re: Dual Wielding

Postby Darkren » Fri Jun 04, 2010 11:01 pm

.......wat

Though battle axe does more damage and ignores armor (I think?), it's absolutely useless if you can't even break your opponent's defense. Not to mention you're severely gimping your own. You have to choose between increasing your defense (by putting points into unarmed), or increasing your attack (by putting points into melee). In addition to that, Dodge gives 1x your UA as defense, while Shield gives 1.25x your Melee as defense. That means somebody with 80 melee can defend just as well as someone with 100 unarmed, while the melee ALSO benefits from his melee skill's attack, while the unarmed has to buy melee and spend almost twice the LP. Without shield, dual-wielding would imaginably work the same way.

That having been said, explain how a dodge-based maneuver is viable for combat for the current system. (If they wanted to expand the current system, with dual-wielding, they could add parrying.)
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Re: Dual Wielding

Postby DatOneGuy » Fri Jun 04, 2010 11:32 pm

What we need is a proper dual wielding system. A main hand and an offhand weapon. Your main hand does 100% damage, your offhand does 50%. It would enable certain moves but you wouldn't gain too much strength. It should be stronger than wielding a sword+shield (with losing defence) but not as strong as a battle-axe.
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Re: Dual Wielding

Postby Jestrb » Fri Jun 04, 2010 11:46 pm

Make combat more class like, but dont force people in to a class, just make it so that you would have totaly diferent syles using two swords, sword and board, a two handed weapon, ( gief daggers for backstab :twisted: ) make archery work more like normal combat, give us more armor for diferent styles ( a strong warrior using a sword and shield would have normaly plate but should move slower, a fast warrior with two swords should have leather armor to be able to move fast) I just want to say: give combat more love :D
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Re: Dual Wielding

Postby Onionfighter » Fri Jun 04, 2010 11:50 pm

It could be argued that any defense while holding a melee weapon should use the melee skill.

Edit:
Jestrb wrote:Make combat more class like, but dont force people in to a class, just make it so that you would have totaly diferent syles using two swords, sword and board, a two handed weapon, ( gief daggers for backstab :twisted: ) make archery work more like normal combat, give us more armor for diferent styles ( a strong warrior using a sword and shield would have normaly plate but should move slower, a fast warrior with two swords should have leather armor to be able to move fast) I just want to say: give combat more love :D


Allowing different combat styles would be cool.
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Re: Dual Wielding

Postby Grog » Sat Jun 05, 2010 12:10 am

Sarge wrote:I have nothing against duel-wielding as it would force you to use UA for defence and that should be enough of a penalty. I would however wish to see UA and ranged receiving buffs 1st before this happens (thanes vs nothing & nothing currently)

what he said
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Re: Dual Wielding

Postby theTrav » Sat Jun 05, 2010 12:15 am

parrying dagger please
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Re: Dual Wielding

Postby Grog » Sat Jun 05, 2010 12:22 am

sounds more interesting than the former two-swort-suggestions :)
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Re: Dual Wielding

Postby DatOneGuy » Sat Jun 05, 2010 12:24 am

Daggers should really be in before anything else.

Daggers should be used instead of stone axes mainly for butchering/skinning. They should be able to be a 'speedy' way to take out animals too, obviously much weaker than any current weapon (about as much as a stone axe, maybe a little stronger).
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Re: Dual Wielding

Postby Grog » Sat Jun 05, 2010 12:28 am

that reminds me of the need of metal axes ^^
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