Tunneling though Dirt and Stone

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tunneling though Dirt and Stone

Postby Potjeh » Fri Jun 04, 2010 8:06 pm

The main problem is that tunnels eliminate the warning time that rams give you. As cool as tunnelling and counter-tunnelling is (think siege of Vienna), I just don't think it can be pulled off well enough in an MMO.
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Re: Tunneling though Dirt and Stone

Postby Gentley » Fri Jun 04, 2010 8:42 pm

There`s a ton of reason why this ain`t a good idea, just think of cellars, mines ( they`re infinte right now, if tunneling was possible, they had to have an area, and everyone could dig there ), caves and their herbs ( should they spawn in manmade tunnels? ), Q areas, and as mentioned before: security.

At this point, its just another thing on the long list of things that would be awesome, but are impossible to include right now.
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Re: Tunneling though Dirt and Stone

Postby DatOneGuy » Fri Jun 04, 2010 10:01 pm

Gentley wrote:There`s a ton of reason why this ain`t a good idea, just think of cellars, mines ( they`re infinte right now, if tunneling was possible, they had to have an area, and everyone could dig there ), caves and their herbs ( should they spawn in manmade tunnels? ), Q areas, and as mentioned before: security.

At this point, its just another thing on the long list of things that would be awesome, but are impossible to include right now.

Consider them seperate layers.

Layer1 - Overworld
Layer2 - Cellars
Layer3 - Caves & Tunneling stuff (so that you can also run into caves this way :O
Layer4 - Mines

The reason to not have Cellars/Mines be part of it is because of the way they work at the moment, they're not part of the worldmap or seem to reference it at all outside of the door linking the two 'worlds'. Would be a pain to do that.

Might I reintroduce the idea of walls spanning between the Overworld AND the Caves/Tunnels? Ability to completely block off. Or walls underneath (double as supports)?

Would be very fun, and as long as there's defence underground that also requires something to be built to break it there's no problem (like a ram). It can be even harder if the ram has to be wheeled inside and built in the overworld.
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Re: Tunneling though Dirt and Stone

Postby Gentley » Fri Jun 04, 2010 10:15 pm

so you are a single player, you have a nice mine in a cave, and your claim at the only entrace.

If you can dig through ground, this single person has to dig a complete circle around the entrace all the way to the mine, and build a wall there. hf.

You could introduce claims in cave though.
and houses in caves.
and walls.
and everything else.
making it a complete second world.
oh wait, we allready got one.
This game just ain`t 3D, we should stick to the groundlevel.
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Re: Tunneling though Dirt and Stone

Postby Jackard » Fri Jun 04, 2010 10:45 pm

tunneling through caves is fine as long as it doesnt let you break through to the surface. horizontal-digging only, not vertical

although connecting cellars to caves could be pretty interesting
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Re: Tunneling though Dirt and Stone

Postby Gentley » Sat Jun 05, 2010 2:51 am

Jackard wrote:tunneling through caves is fine as long as it doesnt let you break through to the surface. horizontal-digging only, not vertical

although connecting cellars to caves could be pretty interesting


This would still make Cavemines a public good, unless there are even more changes to caves, and i cant even count the issues connected to claims underneath the surface.
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Re: Tunneling though Dirt and Stone

Postby Jackard » Sat Jun 05, 2010 3:20 am

im having difficulty deciphering your engrish. what exactly are you trying to say?
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Re: Tunneling though Dirt and Stone

Postby theTrav » Sat Jun 05, 2010 5:32 am

So long as they take a seriously long time to build and players can collapse them I don't see tunneling under walls as such an issue.
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Re: Tunneling though Dirt and Stone

Postby Gentley » Sat Jun 05, 2010 10:29 am

Jackard wrote:im having difficulty deciphering your engrish. what exactly are you trying to say?


Sry, i wanted to say that it would still be hard to defend a mine you find in a cave.
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Re: Tunneling though Dirt and Stone

Postby Grog » Sat Jun 05, 2010 2:15 pm

-1 to tunneling through surface
for above mentioned reasons.

+1 to jackards suggestion
connecting cellars sounds good, and it would really help in caves (found a big area in a cave, closed for by by just one tile of dirt)

but then there should be a way of sealing your cellar/ cellar-walls/ minewalls/ cavewalls
like in dungeon keeper - someone knows this old game?
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