Gentley wrote:There`s a ton of reason why this ain`t a good idea, just think of cellars, mines ( they`re infinte right now, if tunneling was possible, they had to have an area, and everyone could dig there ), caves and their herbs ( should they spawn in manmade tunnels? ), Q areas, and as mentioned before: security.
At this point, its just another thing on the long list of things that would be awesome, but are impossible to include right now.
Consider them seperate layers.
Layer1 - Overworld
Layer2 - Cellars
Layer3 - Caves & Tunneling stuff (so that you can also run into caves this way :O
Layer4 - Mines
The reason to not have Cellars/Mines be part of it is because of the way they work at the moment, they're not part of the worldmap or seem to reference it at all outside of the door linking the two 'worlds'. Would be a pain to do that.
Might I reintroduce the idea of walls spanning between the Overworld AND the Caves/Tunnels? Ability to completely block off. Or walls underneath (double as supports)?
Would be very fun, and as long as there's defence underground that also requires something to be built to break it there's no problem (like a ram). It can be even harder if the ram has to be wheeled inside and built in the overworld.
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