Thanks for correcting me bitza, I removed the graph.
Anyways as I was saying...
Jackard wrote:Promoting pvp: allow everyone to play a meaningful role in combat by removing invincibility
as it is the only contribution most players can make is dying or logging out
Balancing combat is one factor. But permadeath is still too punishing, giving me more rewards for avenging or killing would only slightly promote PVP.
The real issue imo is the risk not the reward. Because no matter what I get from killing someone I don't want to risk loosing a large part of my hard earned LP.
I'm not sure how I could solve it without introducing unpopular gameplay mechanics though.