by MountainReverie » Mon Jun 07, 2010 8:16 pm
Brickbreaker brings up a good point. Slow or slower travel would adversely affect the way trading happens. That may be good, or bad. I tend to think the former, only because I like realism, but I don't know much about the current system of trade. It should go without saying then, that I would disagree with the gameplay over realism argument. Both have flaws and advantages depending on whose point of view you examine. It is hardly universal.
Potjeh: Very intriguing idea; it would be difficult (maybe?), but very cool to have it implemented. I still have a hard time getting over the instantaneous bit. It just seems odd to me. What would you say to having a travel elapse over a time period proportional to the distance of the journey? Possibly this method could incorporate a faster travel speed as well, as suggested by ThirdEmperor. I imagine it being similar in UI as say, chopping of wood, or completing in task. A timer would appear and when finished, you would be at your destination. It is a method used all the time in games, aka'd as 'fast travel.' The compromise, for me, would be that fast traveling would take fewer in-game minutes or hours or days (...) than it would if walked normally. Substantially fewer.
sabinati: This is not necessarily 'in favor' of removing teleportation, just rethinking it. That is all. A friendly discussion about how to incorporate as much of everyone's wants and needs into a system that works.