What PVP incentives would you like to see on H&H?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: What PVP incentives would you like to see on H&H?

Postby vikingdragons » Tue Jun 08, 2010 3:23 pm

Potjeh wrote:He's right, though - there's never going to be proper PvP as long as we have permadeath and grindy character development. IMO the solution is to make character power a function of resource investment rather than time investment, with resource quality serving as a cap to skills.

+1
flawed fundamentals that need to get unflawed asap
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Re: What PVP incentives would you like to see on H&H?

Postby Jackard » Tue Jun 08, 2010 6:52 pm

Potjeh wrote:He's right, though - there's never going to be proper PvP as long as we have permadeath and grindy character development. IMO the solution is to make character power a function of resource investment rather than time investment, with resource quality serving as a cap to skills.

Yeap. Advancement in a pvp/permadeath game should focus on the group, not the individual.
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Re: What PVP incentives would you like to see on H&H?

Postby DatOneGuy » Tue Jun 08, 2010 7:01 pm

Would be amazing, but how would it work?

(Not that I lack the ability to seehow it would, however I am curious to see how people would see it working)
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