Keymolds

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Keymolds

Postby Thijssnl » Thu Jun 17, 2010 1:30 pm

JustasJ wrote:Just remove keys and make locks with 4-digit pin codes which would be required for opening the gate but not for closing it. Should do the work.

That a huge step in the good direction, although I would prefer you could just 'learn' how to use a specific gate from the builder and just open and close it.
Shouldnt take time to go through a gate.
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Re: Keymolds

Postby adyroty » Thu Jun 17, 2010 1:53 pm

maybe if we could put all the keys in the belt would be better
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Re: Keymolds

Postby kralmir » Thu Jun 17, 2010 2:13 pm

are you joking?

so now raiders only need to be told the 4 digit combination by a douchebag from the town.

ye..... i think i will just stick to useing crossroads.
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Re: Keymolds

Postby Riou1231 » Thu Jun 17, 2010 2:17 pm

JustasJ wrote:Just remove keys and make locks with 4-digit pin codes which would be required for opening the gate but not for closing it. Should do the work.


If we did this anybody who was determined enough could simply keep on guessing the code in-order to get into the gates. This would probably just make things even worse, as a simple thief could just simply guess the code and break into your palisade, and ransack it.
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