by Dataslycer » Sat Jun 12, 2010 5:45 am
Because of the fact that it needs herb tables, it's not as practical to mass pepper. Given that 1 pepper tile = 2 peppercorn, it will mean that 8 tiles will fill an herb table. If you try to make up to 48 tiles, that's 6 tables occupied not counting anything else that you have that uses table (tree pots, I'm looking at you guys). Then you have the boiling before that and the grinding after that for...almost 9 black pepper, or 18 half quality ones. Most likely you will almost end up a cupboard worth of food if you have equal size field for crops. Also, peppermill is pretty much useless. You can get either 1 q90 pepper which is 3x quality with mill or 2 q45 (which is little over 2x EACH) without the mill.
That being said, I don't want the flipside happening as well where you can pretty much sprinkle every food with pepper. We have tables and cured hemp to help and making pepper too available will cause stats to rocket. What can be done is make pepper much less frustrating to produce by cutting the time it takes to boil them as well as dry them. The other idea is to use either (int x 0.75 and (farm+cook) x 0.125) determine extra chance of creating another black pepper from the recipe. Basically two ideas used together to boost pepper's usefulness further which making it less tedious.
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