Make scents last longer

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make scents last longer

Postby Brickbreaker » Sun Jun 13, 2010 5:39 pm

DatOneGuy wrote:For all you know that piece of leather is far more valuable to that person. It could have been the only piece of leather they made, the first they made, a piece that a friend who quit (or died) made and left them.

These might be pixels but you should not judge the value of something to someone else. I keep a Toad around all the time, I've given him a name and while I wouldn't care if you stole all my other shit I'd be thoroughly pissed if you stole my toad. In fact it's probably one of the very few cases where I'd bother to actually track someone down and attempt to kill them.


I advise people not to value pixels to that extreme, it's not really good for you imo.
Anyway who says we have to shorten the time it takes for scents to decay on worthless items?
We could have a base scent decay time for every item stolen, but the time would rise based on value.

Besides if scent decay based on value was introduced, next time someone comes round to steal, they will consider not taking out your valued pearl necklaces and cheese, making it easier for you to recover.
Brickbreaker
 
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Make scents last longer

Postby jorb » Sun Jun 13, 2010 5:42 pm

Value? To be measured how? This is not a "planned" economy.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Make scents last longer

Postby Chakravanti » Sun Jun 13, 2010 5:55 pm

jorb wrote:Value? To be measured how? This is not a "planned" economy.

FTW!
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Make scents last longer

Postby Brickbreaker » Sun Jun 13, 2010 6:28 pm

jorb wrote:Value? To be measured how?


Measure by quality. Generally most valuable things people make tend to be of high quality e.g; cheese, dragon's helm, pearl necklaces.
Brickbreaker
 
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Make scents last longer

Postby Avu » Sun Jun 13, 2010 6:56 pm

So if they steal my q 300 carrot they should be damned for life? :D
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Make scents last longer

Postby Brickbreaker » Sun Jun 13, 2010 7:30 pm

Avu wrote:So if they steal my q 300 carrot they should be damned for life? :D


q300 is hard work to get up to. The carrot would have become valuable.
Brickbreaker
 
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Make scents last longer

Postby Kahim » Sun Jun 13, 2010 7:50 pm

These might be pixels but you should not judge the value of something to someone else. I keep a Toad around all the time, I've given him a name and while I wouldn't care if you stole all my other shit I'd be thoroughly pissed if you stole my toad. In fact it's probably one of the very few cases where I'd bother to actually track someone down and attempt to kill them.[/quote]

I gotta ask... why is yer toad of value to ye
My motions are swift as a eagle, on my worst day I am still Lethal. No challenge, only start me when you learn the ripples of a butterflies heartbeat.
Kahim
 
Posts: 264
Joined: Fri Nov 13, 2009 10:27 pm

Re: Make scents last longer

Postby exewu » Sun Jun 13, 2010 9:25 pm

Brickbreaker wrote:
Avu wrote:So if they steal my q 300 carrot they should be damned for life? :D


q300 is hard work to get up to. The carrot would have become valuable.


The carrot in itself is rather worthless in this situation, the real value would be the farming skill.
User avatar
exewu
 
Posts: 429
Joined: Sun Mar 28, 2010 1:42 am

Re: Make scents last longer

Postby Gulluoglu » Sun Jun 13, 2010 9:35 pm

Brickbreaker wrote:
jorb wrote:Value? To be measured how?


Measure by quality. Generally most valuable things people make tend to be of high quality e.g; cheese, dragon's helm, pearl necklaces.


This doesn't really work either, some items have different or better utility than others, regardless of quality. If I can make decent quality bone saws without trouble, but can't make the crappiest quality of metal saws at all, a system by quality alone would punish the thief harder for stealing a q80 bone saw I could easily replace than the q10 metal saw I might have had once in my game career due to lack of connections and resources.
User avatar
Gulluoglu
 
Posts: 122
Joined: Sun May 16, 2010 5:08 am

Re: Make scents last longer

Postby DatOneGuy » Sun Jun 13, 2010 10:15 pm

Brickbreaker wrote:
Avu wrote:So if they steal my q 300 carrot they should be damned for life? :D


q300 is hard work to get up to. The carrot would have become valuable.

If he cares about his work he most likely has a few backup carrots around the same quality alt-vaulted, so it's not valuable at all, yet he would gain so much advantage from it in this situation.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest