Hard-to-click items

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hard-to-click items

Postby Potjeh » Tue Jun 15, 2010 11:55 pm

Ctrl-rclick to pick up all items on tile, or display object q when used on built objects.
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Re: Hard-to-click items

Postby kralmir » Tue Jun 15, 2010 11:56 pm

perhaps add a key that lights up all item near you on the pixels that you can click them(cause sometimes its just 2 pixels that you can click:P), different colors for items very close to eachother... or something, just trowing it out there
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Re: Hard-to-click items

Postby Chakravanti » Wed Jun 16, 2010 12:25 am

loftar wrote:I do agree that the hard-clickedness of certain objects are, to say the least, suboptimal. Does anyone have any suggestions of anything to do about it, though? I haven't really been able to think of any good, generally applicable rule of clickability (that would not entail the manual maintenance of auxiliary data).


Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.


As far as inventory ojects I like potjeh's suggestion but I think it should be default rclick behaviour and that wehat we do now should be shift.
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Re: Hard-to-click items

Postby loftar » Wed Jun 16, 2010 3:42 am

Chakravanti wrote:Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.

Lol noob! :)

You'll just have to give up on that idea -- Jorb would never agree to it, seeing as how it would limit his "artistic license". :)
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Re: Hard-to-click items

Postby bitza » Wed Jun 16, 2010 5:33 am

well my apologies to everyone for sending this thread down the shitter.

serious answer though, peapods oh my god. try dropping one sometime :x
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Re: Hard-to-click items

Postby Granger » Wed Jun 16, 2010 7:26 am

loftar wrote:I do agree that the hard-clickedness of certain objects are, to say the least, suboptimal. Does anyone have any suggestions of anything to do about it, though? I haven't really been able to think of any good, generally applicable rule of clickability (that would not entail the manual maintenance of auxiliary data).


A mouseover highlight of objects (which could nicely couple with q display for buildable objects) would do the trick, then at least you would know when to click.
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Re: Hard-to-click items

Postby Chakravanti » Wed Jun 16, 2010 8:16 am

loftar wrote:
Chakravanti wrote:Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.

Lol noob! :)

You'll just have to give up on that idea -- Jorb would never agree to it, seeing as how it would limit his "artistic license". :)

That is exactly the reason I used stick figures. No one can copyright the concept of a square sign. It was, at best a loose suggestion depicting one generalized shape. The idea at raw is something that can be done any way he sees fit (or entirely different) but as long as we get a reasonable clicking area out of the sprite is all that is being suggested. No attempt at art in any form is present =P.
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Re: Hard-to-click items

Postby Nanothnir » Wed Jun 16, 2010 9:24 am

What about a Diablo or Sacred kind of Item Flower. A way of holding down a key that allows items that are pickupable to throw up a Flower which can be clicked like normal. Like have 30 Seeds on the ground 10 Seed Petals come up and are each clickable until you reach the end and then they disappear. For Plows and such behind walls, again another Flower comes up when you are near it perhaps...
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Re: Hard-to-click items

Postby Grog » Wed Jun 16, 2010 9:50 am

Nanothnir wrote:What about a Diablo or Sacred kind of Item Flower. A way of holding down a key that allows items that are pickupable to throw up a Flower which can be clicked like normal. Like have 30 Seeds on the ground 10 Seed Petals come up and are each clickable until you reach the end and then they disappear. For Plows and such behind walls, again another Flower comes up when you are near it perhaps...

but this only will appear, when you hemp-buff+ your boar/poppy-buff is active! :mrgreen:
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Re: Hard-to-click items

Postby Nanothnir » Wed Jun 16, 2010 9:52 am

Grog wrote:but this only will appear, when you hemp-buff+ your boar/poppy-buff is active! :mrgreen:
Yeah good choice...
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