loftar wrote:I do agree that the hard-clickedness of certain objects are, to say the least, suboptimal. Does anyone have any suggestions of anything to do about it, though? I haven't really been able to think of any good, generally applicable rule of clickability (that would not entail the manual maintenance of auxiliary data).
Chakravanti wrote:Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.
Karede wrote: It takes a special kind of autism to play this game
loftar wrote:I do agree that the hard-clickedness of certain objects are, to say the least, suboptimal. Does anyone have any suggestions of anything to do about it, though? I haven't really been able to think of any good, generally applicable rule of clickability (that would not entail the manual maintenance of auxiliary data).
loftar wrote:Chakravanti wrote:Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.
Lol noob!
You'll just have to give up on that idea -- Jorb would never agree to it, seeing as how it would limit his "artistic license".
Nanothnir wrote:What about a Diablo or Sacred kind of Item Flower. A way of holding down a key that allows items that are pickupable to throw up a Flower which can be clicked like normal. Like have 30 Seeds on the ground 10 Seed Petals come up and are each clickable until you reach the end and then they disappear. For Plows and such behind walls, again another Flower comes up when you are near it perhaps...
Yeah good choice...Grog wrote:but this only will appear, when you hemp-buff+ your boar/poppy-buff is active!