On bows and arrows

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: On bows and arrows

Postby kralmir » Fri Jun 18, 2010 2:31 pm

pretty sure deflections have always stacked.

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Re: On bows and arrows

Postby spectacle » Fri Jun 18, 2010 2:37 pm

It must stack, otherwise my armor would have taken damage from all those times I've been hit by bears.
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Re: On bows and arrows

Postby sabinati » Fri Jun 18, 2010 3:35 pm

deflect has always stacked afaik
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Re: On bows and arrows

Postby blablabla » Sat Jun 19, 2010 12:42 am

Or to make that armor could absorb only 50%(or some more probable) damage.
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Re: On bows and arrows

Postby Granger » Sun Jun 20, 2010 3:14 am

blablabla wrote:Or to make that armor could absorb only 50%(or some more probable) damage.


Could be interesting to think in that direction a bit.

Would maybe solve the problem with players being in god mode when compared to lower-level opponents.
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Re: On bows and arrows

Postby blazsword » Sun Jun 20, 2010 8:40 am

Support! This needs to be fixed and it's the same thing when animal hunting. Please do something about it loftar. :evil:
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Re: On bows and arrows

Postby burgingham » Mon Jul 12, 2010 1:18 am

Bump. Archery in Pvp= Big win because of more diversity in tactics and strategies.
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Re: On bows and arrows

Postby juhubert » Mon Jul 12, 2010 8:58 pm

burgingham wrote:Bump. Archery in Pvp= Big win because of more diversity in tactics and strategies.


agreed!

it sure would be fun to find tactics for the fight of combined weapons. also siege would sure get on an more interesting level, as you would need different tactics as attacker as well as the defender according to the infight - ranged weapon ratio of the forces.

*gets back to the tactics drawing board*
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