I thought of a new skill.... (Lockpicking)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: I thought of a new skill....

Postby DarkhVorTeX » Fri Jun 18, 2010 2:06 pm

What about earthquakes? One day, suddenly all structures topple over and there is a huge cliff splitting an area in half and draining any water that was there.
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Re: I thought of a new skill....

Postby DatOneGuy » Fri Jun 18, 2010 2:14 pm

Iryn wrote:I could see lockpicking working as a skill only if it works if/when locks are added to houses, but never on gates. And even then it should be a battle between lockpick Q and Lock Q.

>Be the best lock/lockpick maker
>Sell slightly inferior locks to everyone
>Decide to raid every good town without anyone knowing

No thanks, would need something better than that.
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Re: I thought of a new skill....

Postby Iryn » Fri Jun 18, 2010 3:03 pm

DatOneGuy wrote:
Iryn wrote:I could see lockpicking working as a skill only if it works if/when locks are added to houses, but never on gates. And even then it should be a battle between lockpick Q and Lock Q.

>Be the best lock/lockpick maker
>Sell slightly inferior locks to everyone
>Decide to raid every good town without anyone knowing

No thanks, would need something better than that.


Make Lock Making and Lock Picking dependent on separate stats/attributes. Say, Stealth and Dexterity for Lockpicking and Intelligence and Smithing for Lock Making.

Besides, Selling inferior locks so you can break in later with a better lockpicking skill sounds awesome and anyone who pulls it off should be rewarded for it. Rewarded by a group of players with the skills Ranging and Murder, perhaps, but rewarded nonetheless.
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Re: I thought of a new skill....

Postby DatOneGuy » Fri Jun 18, 2010 3:16 pm

Iryn wrote:
DatOneGuy wrote:
Iryn wrote:I could see lockpicking working as a skill only if it works if/when locks are added to houses, but never on gates. And even then it should be a battle between lockpick Q and Lock Q.

>Be the best lock/lockpick maker
>Sell slightly inferior locks to everyone
>Decide to raid every good town without anyone knowing

No thanks, would need something better than that.


Make Lock Making and Lock Picking dependent on separate stats/attributes. Say, Stealth and Dexterity for Lockpicking and Intelligence and Smithing for Lock Making.

Besides, Selling inferior locks so you can break in later with a better lockpicking skill sounds awesome and anyone who pulls it off should be rewarded for it. Rewarded by a group of players with the skills Ranging and Murder, perhaps, but rewarded nonetheless.

They wouldn't be able to pick the superior lock. ;p

And a smart locksmith would never sell superior lockpicks, never.
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Re: I thought of a new skill....

Postby Iryn » Fri Jun 18, 2010 3:29 pm

So then they build a ram and bring down the house.
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Re: I thought of a new skill....

Postby Potjeh » Fri Jun 18, 2010 5:14 pm

Or you can become the best blacksmith and make yourself impenetrable armour and irresistible sword and go kill everyone. See any problems with these scenarios?
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Re: I thought of a new skill....

Postby DatOneGuy » Sat Jun 19, 2010 9:03 am

Which is the reason quality should be less of a timerace. When you have two serious people at the moment, if one starts a month before the other, they'll stay ahead for the most part forever. The increasing LP cost of skill points will eventually make it slow for anyone not in waiting professions (farming, tree planting) as they can get their quality and LP up higher for the need.


If only there was something to counterbalance this to some extent, but I believe that would require another thread. (and someone who will put enough thought into such an idea in the first place)
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Re: I thought of a new skill....

Postby exewu » Sat Jun 19, 2010 11:42 am

Potjeh wrote:Or you can become the best blacksmith and make yourself impenetrable armour and irresistible sword and go kill everyone. See any problems with these scenarios?


Except you can't because they're all behind a wall that takes no more than an hour or 2-3 to build (if wall of a large claim, a lot less if you build along a ridge etc.)

DatOneGuy wrote:If only there was something to counterbalance this to some extent, but I believe that would require another thread. (and someone who will put enough thought into such an idea in the first place)


Everything is limited by wood, which is limited by clay (which is about to get a 20 points bump when bone clay is implemented) water soil and fibres. But fibres (and later on bones) represent such a low aspect of the final quality of the tree that there are severe diminishing returns implemented already.
This is not the case however for hilarious items like thanes (hah, thanes, seriously)

edit: VVV pothjeh, I agree, but just let me rant about how palisades are too strong please :(
Last edited by exewu on Sat Jun 19, 2010 11:48 am, edited 3 times in total.
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Re: I thought of a new skill....

Postby Potjeh » Sat Jun 19, 2010 11:43 am

No, the point is that you can't get miles ahead of the competition because you depend on quality of resources.
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Re: I thought of a new skill....

Postby Brickbreaker » Sat Jun 19, 2010 2:24 pm

DatOneGuy wrote:Which is the reason quality should be less of a timerace.

Potjeh wrote:No, the point is that you can't get miles ahead of the competition because you depend on quality of resources.


I'd like to see a revamp in the quality of pruducts. I want to see quality based on skill and dedication.Not by someone's stats.
e.g. All crops when planted have the same quality when planted, but if you tend them more often they become higher quality. A bit like how wrought steel is currently made and how it affects end quality. This way a new dedicated player, can make higher quality items than a lazier older player.
The quality of wine and cheese would also depend on dedication, like the quality of them would rise the longer they stay in the barrel or rack, but ofcourse wait too long and you risk it turning into vinegar or generic gouda.



Lockpicking sound good, but to be honest I don't think anyone will feel safe anymore if you can enter without having to break walls down.
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