Blaze wrote:Also, maybe we can have a "healing" skill that we can level up? Someone who knows it can utilize different healing techniques, and better application of those techniques would mean faster recovery. I know that healers would be prized anywhere in Hearth right now.
We've been walking very carefully around that. Of course, we will add more kinds of healing as time goes by, but we want to avoid the only all too common situation where fighting parties "need" to have a healer among them or where the party with the most healing potions wins. The bandage and leeches and lack of anything to heal SHP [anything? really? ;)] are reflections on that.
Rather, we'll probably add skills like "surgery", which would take some time, not be possible in battle and perhaps only in sterile conditions; and some other kinds of skills enforcing the same non-battle-usable conditions. If we do add some healing skill which would be usable in battle, it would probably be a really mad high-level skill.