by Zamte » Thu Jun 24, 2010 3:46 am
Pretty sure the point he's making is that the decay system as it stands is already far too hit happy in it's randomness for it's (or more importantly, our) own good. You can easily go get the bricks, wood, and clay every day to repair everything, especially because quality is irrelevant, and thus while they may be finite, they're nowhere near finite enough to make it difficult to keep everything up. It's not difficult at all, it's only tedious. All it challenges you to do is stay interested and continue to bother/care.
If they really want a decay system, I say they stick to the random decay system, but only for non-use objects (houses, containers, walls), and cut the chance in half, then make useable items like kilns, smelters, plows, and whatever else ONLY decay from use, and have higher repair costs. This way there's rhyme and reason to why it's taking damage, and we can somewhat gauge how often we need to be able to repair based on how frequently we use it. Then it becomes a game of preparation and not random panic when you log in to a dark red ________.
As for the claim idea, I do like it. I really think they ought to follow what Trav said, and just make it so there's some hidden authority-type stat that loses 1 point every 24 hours, caps out at 31 points, and gains points equal to your LP gains. (which means it'd always instantly re-cap as soon as you gained any LP) That way they don't require a real timer, and can just use a modified authority system.
Last edited by Zamte on Thu Jun 24, 2010 4:18 am, edited 1 time in total.