by Potjeh » Thu Jun 24, 2010 11:44 am
Sure, cooking and per connection is a bit unintuitive, but cooking and int is even less intuitive. You only think it makes more sense because you come from a D&D background. Taking away cooking from per just makes it a crap stat again. Sure, int is a crap stat right now, but it's going to get it's own things in due time.
I'll grant you the roast meat thing, it'd be intuitive for it to be governed by cooking. But it's that way for a reason - so people who hunt can both butcher and roast their kill without loss of quality, without being forced to raise yet another skill. Basically, it's that way so it promotes specialization. Of course, that kinda breaks when it comes to domestic animals, so roasting meat in oven would be neat.
Underlining things doesn't make them true. I fail to see how would my experience be any better if these changes were implemented.
The two ways of melee combat are very much different. It takes some time to get a grasp on the combat system, but once you do you see that both have their strengths and weaknesses, and both are viable (or would be, if melee didn't have OP Thanes while unarmed gets nothing). Melee wins in brute damage and defensive capability, but unarmed gets you heaps of initiative, making it much better for finesse. Having these two distinct skills allows for varied combat builds - you can add a bit of ua to melee to get quick init in a fight (switch to Death or Glory when opponent's attack bar is low) or add a bit of melee to ua to use the battleaxe (use ua to drain defence and get init, and then cleave). Removing one of these two combat skills removes a lot of strategy from raising combat skills, and from combat itself.
Marksmanship, well, it could use a redoing to be made viable for PvP, but not outright broken (which it would be if it did any appreciable damage in it's current incarnation).
Stealth could use some love, yeah. But I don't see anything wrong with it being just for criminals. If anything, we need more specialized stuff. Making everything equally useful for everyone makes for a bland game, as everyone makes the exact same character.
I really don't get the active/passive thing. I think it's completely arbitrary, and restricts future development (say, they decide to make agi matter for maneuvers - ooops, can't do that, agi is passive).
*edit*
Giving people unequal stamina bars is a horrible thing for PvP. The playing field is more than uneven enough right now, don't make it worse.

Bottleneck