Willowbark, tea, and primitive medicine

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Willowbark, tea, and primitive medicine

Postby ThirdEmperor » Sat Jun 26, 2010 5:53 am

I like the idea of splints that slow you down, tea that gives a hhp buffer and getting back hhp by sleeping

In my opinion you should also be able to make linen bandages, using linen cloth, a egg and 0.2 liters of honey (egg whites and honey were used to sanitize bandages in olden times). Instead of actually restoring hit points a linen bandage would increase the rate at which hhp are restored via sleep.

On a final note, the hhp buffer granted by tea would be pretty taxing on the server, as it would have to create two different types of hhp and record which is which. Instead, willow tea should grant the "invulnerable" buff, which makes you immune to damage, however, every time you are hit the "invulnerable" buff's gauge would deplete by a amount based on how much damage you would have taken.

I'm pretty sure that would be much easier on the server.
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Re: Willowbark, tea, and primitive medicine

Postby Orpheus » Sat Jun 26, 2010 7:00 am

ThirdEmperor wrote:On a final note, the hhp buffer granted by tea would be pretty taxing on the server, as it would have to create two different types of hhp and record which is which. Instead, willow tea should grant the "invulnerable" buff, which makes you immune to damage, however, every time you are hit the "invulnerable" buff's gauge would deplete by a amount based on how much damage you would have taken.

I'm pretty sure that would be much easier on the server.


Ah well, I really don't know much about programming, but that's the main idea. This invulnerable buff sounds like a good idea since we already have food items that grant buffs (even though most are time-based). I like it, it's something different, so we would have:

For items that act upon SHP/HHP:
  • Leeches that take away SHP with a chance of recovering HHP
  • Gauze that recovers HHP slowly
  • Willow bark tea that grants a buff that protects SHP/HHP
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Re: Willowbark, tea, and primitive medicine

Postby jorb » Sat Jun 26, 2010 10:00 am

Leeches are too good. A box full of 'em keeps the doctor away, which sucks, because who wouldn't want to go see the doctor every now and again? The doctor is your friend.
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Re: Willowbark, tea, and primitive medicine

Postby ThirdEmperor » Sat Jun 26, 2010 10:37 am

Anyone who puts his hands in peoples butts for a living is no friend of mine.
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Re: Willowbark, tea, and primitive medicine

Postby Granger » Sat Jun 26, 2010 10:51 am

No Invulnerability please.
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Re: Willowbark, tea, and primitive medicine

Postby ThirdEmperor » Sat Jun 26, 2010 10:57 am

It is the same thing as a hhp buffer, merely reworked to be easier on the server.
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Re: Willowbark, tea, and primitive medicine

Postby Granger » Sat Jun 26, 2010 11:18 am

Sure.

But each additional layer of protection widens the gap between opponents and makes PvP harder to balance.
Up to a point where we have hearthlings in what could be described as god-mode, which would suck.

Also i don't get how drinking any kind of tea would make you resistant against some inches of steel being driven through your chest.
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Re: Willowbark, tea, and primitive medicine

Postby Orpheus » Sat Jun 26, 2010 11:29 am

Granger wrote:Also i don't get how drinking any kind of tea would make you resistant against some inches of steel being driven through your chest.


http://en.wikipedia.org/wiki/Salicylic_acid

Wouldn't make you "resistant", but it would perhaps take away the pain so you can fight for a little bit longer. Also, playing the ultra-realistic card doesn't quite work on this game.

I still believe using willow's bark for it's analgesic properties is a clever idea. If acting upon HHP or buffing the player is out of the question, perhaps it could have some effect over stamina?
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Re: Willowbark, tea, and primitive medicine

Postby Phalacrox » Sat Jun 26, 2010 12:02 pm

There should be even more ways for one to heal himself, like cauterization(SHP recovers faster, so you can use leeches) and washing out wounds with water, or that balsam thingy that the orcs heal Pippin and Merry's wounds with(LOTR reference, Return of the King).
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Re: Willowbark, tea, and primitive medicine

Postby Potjeh » Sat Jun 26, 2010 2:49 pm

Don't mess with SHP recovery rate, it'd screw up PvP (oh lembas, how I hated thee).
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