burgingham wrote:There is quite a dilemma with this though since for localized goods to be not accesible for larger communities no matter where they are you would have to remove fast travel. To encourage trade on the other hand you need to keep it in the game.
mvgulik wrote:That remind me of something.
Can you fast travel with card's/wagon's/etc ? (Did not get that far in the game yet, and have not seen any info on this either.)
theTrav wrote:Coins as Currency will not work until a major faction decides they want to push it.
They are unlikely to do so unless there is something in it for them
Sobatsoku wrote:And another thing, does this not crack anyone else up? How can you be a lawspeaker of a village you kill off haha?. Another thing, the choice of currency, DONG? lets play an age guessing game, i guess he is 7.
burgingham wrote:People really don't seem to understand how stable currencies work. You cannot just throw money out in the world and hope it works...
First of all you need a trusted, regulatory institution which can enforce their rules for everyone in its catchment area. And who would that be?
Gulluoglu wrote:I like the idea of being able to create and "stamp" currency with a unique name, but then the OP made me realize we don't deserve it because of the names used in the example.
Sobatsoku wrote:And another thing, does this not crack anyone else up? How can you be a lawspeaker of a village you kill off haha?.
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