Steampunk and other

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Steampunk and other

Postby DatOneGuy » Sat Jul 10, 2010 3:52 pm

Lordryan wrote:
Potjeh wrote:I want V2 rockets to shoot other villages.


We're talking Steam Engines, not Gasoline :lol:

If we're overshooting we might as wlel have H-bombs too. I'm taking out supergrids at a time with this thing.
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Re: Steampunk and other

Postby Gulluoglu » Sat Jul 10, 2010 11:55 pm

Lordryan wrote:
Potjeh wrote:I want V2 rockets to shoot other villages.


We're talking Steam Engines, not Gasoline :lol:


I want a steam-powered V2 rocket.
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Re: Steampunk and other

Postby Cingal » Sun Jul 11, 2010 5:43 am

Eh. I would like to see some steam powered things in the game, it'd make a good "Final stage" of metal and flour production, however, the problem with adding steam to the game is it brings the question of "Why not just put a steam engine on everything?"

It'd be interesting to see, however, it'd have to be something that would take a long time to unlock and build.

Although, I think we should probably draw the line at steam-powered bicycles.
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Re: Steampunk and other

Postby sabinati » Sun Jul 11, 2010 7:24 am

i'd love to have separate "flavors" of this game once it gets past beta, wild west, steampunk, etc. it's a nice basis.
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Re: Steampunk and other

Postby Cingal » Sun Jul 11, 2010 7:49 am

sabinati wrote:i'd love to have separate "flavors" of this game once it gets past beta, wild west, steampunk, etc. it's a nice basis.


I had a similar idea with regions, where the world is made up of different areas where different items grow or are produced better than in other areas.

For example temperate areas would be like the game is now, log cabins, some stone structures, that kind of thing. (Akin to Real-life Europe.)

Desert areas would have sand, stone, mud, clay and papyrus, and people settling their would have access to those types of buildings. (Akin to Real Life Ancient Egypt)

Stuff like that really.

But, eh, it's more of a "Wouldn't it be cool" than a "Let's do this" kind of idea.

Who knows, maybe something like that is the eventual intention.
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Re: Steampunk and other

Postby jorb » Sun Jul 11, 2010 12:49 pm

sabinati wrote:i'd love to have separate "flavors" of this game once it gets past beta, wild west, steampunk, etc. it's a nice basis.


This. There are lots of cool ideas for themes and whatnot that do not necessarily suck just because they don't fit in H&H.
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Re: Steampunk and other

Postby burgingham » Sun Jul 11, 2010 1:32 pm

Well I did not mean that other flavours are not cool, but this is meant like in basically different games/servers and not all in one i hope? I am all for that myself, but fitting tons of flavours or technical eras in one game does not sound very appealing.
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Re: Steampunk and other

Postby Potjeh » Sun Jul 11, 2010 6:42 pm

Sure, these settings are fine and dandy for a whole new game based on the same engine, but please don't put pikemen and tanks in the same game.
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Re: Steampunk and other

Postby Grog » Sun Jul 11, 2010 7:45 pm

Onionfighter wrote:
burgingham wrote:If the devs wanted a steampunk game they would have created a steampunk game. If players wanted a steampunk game they would go play a steampunk game. This just doesn't fit into h&h at all.
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Re: Steampunk and other

Postby Cingal » Mon Jul 12, 2010 4:40 am

Potjeh wrote:Sure, these settings are fine and dandy for a whole new game based on the same engine, but please don't put pikemen and tanks in the same game.


http://blogs.theage.com.au/screenplay/a ... egends.jpg

Why on earth not?
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