Road Smoothing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Road Smoothing

Postby Jfloyd » Fri Jul 23, 2010 2:58 am

Well, either way, could they be re implemented?
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Re: Road Smoothing

Postby murphylawson » Fri Jul 23, 2010 3:52 am

I dislike the smoothing only because it's hard to tell how wide your roar is, and you wind up expanding as you go.
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Re: Road Smoothing

Postby Jfloyd » Fri Jul 23, 2010 4:23 am

murphylawson wrote:I dislike the smoothing only because it's hard to tell how wide your roar is, and you wind up expanding as you go.


That's hardly a reason. When I first played I never had any issue with roading.
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Re: Road Smoothing

Postby kaka » Fri Jul 23, 2010 9:09 am

jorb wrote:Lies and slander. I did them.

?
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Re: Road Smoothing

Postby kaka » Fri Jul 23, 2010 11:18 am

Image
The edges are a bit jagged, but it's something.
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Re: Road Smoothing

Postby jorb » Fri Jul 23, 2010 1:58 pm

kaka wrote:
jorb wrote:Lies and slander. I did them.

?


The little one had posted that you did the current transitions, but he went back and edited his post. :)
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Re: Road Smoothing

Postby kaka » Fri Jul 23, 2010 2:17 pm

jorb wrote:The little one had posted that you did the current transitions...

That's because I did. Ask git.
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Re: Road Smoothing

Postby jorb » Fri Jul 23, 2010 2:34 pm

kaka wrote:
jorb wrote:The little one had posted that you did the current transitions...

That's because I did. Ask git.


... but... what, we're using your transitions now? Then by all means feel free to fix this if you want to. :)
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Re: Road Smoothing

Postby kaka » Fri Jul 23, 2010 6:47 pm

jorb wrote:... but... what, we're using your transitions now?

Since September.
Code: Select all
$ git blame stone.b.7.1.2.tile
fd9fd3ef (Kaka 2009-09-07 03:30:24 +0200 1) <89>PNG


jorb wrote:Then by all means feel free to fix this if you want to.

Way ahead of you.
It can, of course, be done much better, but I think we all agree it's rather low priority.
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Re: Road Smoothing

Postby Jfloyd » Sat Jul 24, 2010 6:59 am

To me, it's very high priority. :P
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