Turn H&H into a social game

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Turn H&H into a social game

Postby VowOfSilence » Sat Jul 24, 2010 12:48 am

no idea what this thread is about - but he has a point, sort of.

H&H is Farmville for the cool kids.
Isn't it ironic how sandbox mmos are considered totally niche, hardcore, and not lucrative, while they have a lot in common with "social games" like Farmville, which are considered totally casual cash-cows?
Something just doesn't make sense there. Studios need to wake up and stop trying to make their game the next WoW.
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Re: Turn H&H into a social game

Postby ViciousGamer04 » Sun Jul 25, 2010 10:18 am

DatOneGuy wrote:Terrible idea (the facebook one)

All MMOs are social, get friends.


Not really. They would think it's like Farmville and just farm all the time and this one random guy will come rushing in and slice him up. It's fun for all ages! It's also not a terrible idea as then H&H I could see being very profitable if a game like Farmville makes so much money. That money in turn could result in way better servers, a whole heck of a lot of new features, and a looot more players. The only downside to this is that I personally believe the game is a bit too early in development to be released to a "commercial' audience.

VowOfSilence wrote:no idea what this thread is about - but he has a point, sort of.

H&H is Farmville for the cool kids.
Isn't it ironic how sandbox mmos are considered totally niche, hardcore, and not lucrative, while they have a lot in common with "social games" like Farmville, which are considered totally casual cash-cows?
Something just doesn't make sense there. Studios need to wake up and stop trying to make their game the next WoW.


Farmville creator is quite rich and people probably don't even realize. Sort of like when I ask people how Facebook makes money and they tell me, "Facebook can't make any money, it's free!". *sigh*

Lol on a related note he is claiming he wants to be the "facebook for gaming" or something along those lines. :lol:

On another note, most good innovative ideas come from young people. That's because most OLDER people either already have a bunch of money and don't care, or simply aren't as motivated about stuff as they were when they were younger. Thus resulting in less "unique" older people coming up with productive, profitable, and fresh ideas.

I mean. Google. Facebook. Myspace. Twitter(I believe.), and other sites that made loads of money were all created by someone under the age of 30. Says something.
Already Suggested H&H Ideas can be found, here!
Basic "How Do I" questions on H&H can be found, here!
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Re: Turn H&H into a social game

Postby Jackard » Sun Jul 25, 2010 11:28 am

DatOneGuy wrote:Terrible idea (the facebook one)

All MMOs are social, get friends.

except a lot of mmos have antisocial game mechanics making them like incoherent single player games with multiplayer elements tacked on hth

http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/

One of the challenges of a massively multiplayer game is building a game world where hundreds of players are able to interact together and feel a sense of community, not a sense of threat, from other players playing with them. One of the great flaws of content in most traditional MMOs is that players generally cannot actually play together unless they are in a group, and the content types actively encourage them not to interact, or worse, become hostile, when another player is nearby.

Traditional MMO quest systems will send multiple players off to kill a boss. One player kills the boss and gets the loot. The rest of the players have to stand around and wait their turn for the boss to re-spawn so they can kill it and get credit for it. You don't want other players around you because they're stealing your kills and slowing your rate of achievement. MMOs are supposed to be about hundreds, if not thousands of players, playing together in a community, not putting them in the same world and then pushing them apart!

The event system in Guild Wars 2 is designed to specifically address this problem. All players that fully participate in an event are rewarded for doing so; everyone who helps kill a monster or blow up an enemy catapult will get credit for doing so. There is no kill stealing and no quest camping. Everyone works together towards the common goal of the event and everyone is rewarded for doing so. To help ensure there is always enough for everyone to do, our events dynamically scale, so the more players who show up and participate in the event, the more enemies show up to fight them. If a bunch of players leave the event, it will dynamically scale back down so it can be completed by the people who are still there playing it. This careful balance created by our dynamic scaling system helps ensure you have the best and most rewarding play experience.

Events are designed to help bring the community together and to give everyone a shared sense of responsibility and camaraderie in the game world. Even if you're not grouped up with someone, you'll only be rewarded for having more players come help you with an event! In Guild Wars 2, when you see another player you'll actually be excited to see them, where in traditional MMOs you generally think, "Oh great, here comes a guy to steal my kills." Through our internal game testing so far, it's been remarkable to see how well this idea has functioned in practice. Our entire studio has experienced countless moments where we've been drawn together to parts of a map to do events and felt a strong bond with other players; a truly dynamically created sense of community born out of the event system.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: Turn H&H into a social game

Postby Marenkon » Mon Jul 26, 2010 5:08 pm

I vote against. I like permadeath, And The game is social.
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Re: Turn H&H into a social game

Postby Uriel » Mon Jul 26, 2010 8:13 pm

permdeath is a bitch, but hej, we like it that way... don't let h&h be a facebook game... it would kill this game and heartling society at it is today.
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Re: Turn H&H into a social game

Postby DatOneGuy » Mon Jul 26, 2010 8:44 pm

Jackard wrote:Stuff

I agree, however this is usually not a big problem if you have a group of friends to play with, I usally play MMOS with at least the same 1~3 people and we join other groups, rarely run into these problems.

I've been in games a long time ago where this was an issue however
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