A new village/player “stat” - Reputation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A new village/player “stat” - Reputation

Postby Avu » Sun Jul 25, 2010 5:46 pm

I don't kill much because there aren't that many bad people left in the world and I hate building rams.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: A new village/player “stat” - Reputation

Postby DeadlyPencil » Sun Jul 25, 2010 7:06 pm

Noss wrote:
DeadlyPencil wrote:Look.... the developers want me to kill you. They probably want me to go on a rampage killing people. And then you guys come in, join the game, and want to farm all day long, dont want people to be able to enter your plot and kill you etc. Its not gonna happen. So dont play games designed around pvp if you never want to fight someone. Every single high leveled player in this game would quit the second pvp was removed and this game would die off. The better the pvp, the more highly skilled players that will join. If they promoted pvp to a point where people started making player killing videos and posting them on sites, this game population would explode just like runescape did. I played runescape when it had 1 server and 200 people online, it was the first week the game started. and you could kill people ANYWHERE. that is why people joined the game, beacause of the pvp. not beause they wanted to grind.


I have a question. How many charecters have you killed? Is it a lot?

If you didn't kill lots of charecters why not? You get good learning points for killing people, right? If you got more learning points would you kill more?

I think people don't kill much in this game becuase they are afraid to get killed and becuase other people are upset when the charecter dies. It is not becuase the learning points are bad.


I doubt i would kill more if i got more LP, only high level players give alot of LP, its something like 1% of their total exp, so killing animals would be faster exp than the time it takes to kill small people. I have killed 9 people i think. 4 who were online. Most high exp players are in villages designed in such a way that it would be rediculously time consuming to kill them if not impossible if they are active.

You guys assume this is purely to benifit people who murder people, but mainly i suggest stuff like this because i want more of a benifit for when I summon people. I have to stuff my fire in a safe place for a week, which is super annoying for little gain. The real question Noss should be, have you ever killed anyone?, and if you haven't, why are you commenting on a topic you dont have any experiece in.
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Re: A new village/player “stat” - Reputation

Postby martinuzz » Tue Jul 27, 2010 3:33 pm

I think the OP has a nice idea here.
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Re: A new village/player “stat” - Reputation

Postby Winterbrass » Tue Jul 27, 2010 6:43 pm

DeadlyPencil wrote:You guys assume this is purely to benifit people who murder people, but mainly i suggest stuff like this because i want more of a benifit for when I summon people.

So you call out carebears for their 'cowardice' but then practice your own form. Nice! :D

DeadlyPencil wrote:I have to stuff my fire in a safe place for a week, which is super annoying for little gain.

Not ending up like your victims?

DeadlyPencil wrote:The real question Noss should be, have you ever killed anyone?, and if you haven't, why are you commenting on a topic you dont have any experiece in.

Look, I roffled hard at your post about the developers wanting you to kill everyone else. That was some quality crap right there. I'm pretty sure they just want people to play the game however they like, to be honest. Also, seeing as how you only have nine kills, less than half of which were actually online to fight back? You're pretty much on the same footing as someone who has no kills at all when compared to most C&I posters, so pipe down with the telling others to get out.
jorb wrote:Haven aims to be hardcore.
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