Poison

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Poison

Postby DatOneGuy » Mon Jul 26, 2010 1:00 am

SacreDoom wrote:then we'd need anti-poison aswel.

Antidotes, yes, they'd be needed indeed
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Re: Poison

Postby murphylawson » Mon Jul 26, 2010 1:37 am

it seemed to the ancient greeks it was known that taking small doses would make poison useless against you.
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Re: Poison

Postby DatOneGuy » Mon Jul 26, 2010 2:04 am

murphylawson wrote:it seemed to the ancient greeks it was known that taking small doses would make poison useless against you.

Yeah, I mentioned this in another thread, this was used for nobles that were likely to be poisoned, for quite a long time.
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Re: Poison

Postby murphylawson » Mon Jul 26, 2010 2:54 am

perhaps we can use modern methods that were hinted at bt pliny the younger. In modern times, antivenin is made by injecting horses, sheep, goats, and rabits with miniscule doses of venom, until hey build an immunity, then refining the antivenin from the animal's blood.The greeks had antidotes made from duck blood, these ducks would eat poisonous plants, so their blood was considered healing in nature. Possibly antidotes could be made by shaman (a player specialisation I really want put in) an apothecary (another cool option) or just a skilled hermit. They could be made by putting poison from a jar into a through for weeks at a time, then slaughtering the animal, and making some sort of extract from its meat.
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Re: Poison

Postby Gulluoglu » Mon Jul 26, 2010 7:45 am

Venom and poison are two different things, but both would be cool.
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Re: Poison

Postby SacreDoom » Mon Jul 26, 2010 8:54 am

Oh, forgot to tell is support. :roll:
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Re: Poison

Postby vikingdragons » Tue Jul 27, 2010 3:48 am

i like all the ideas brought up so far! they are awesome poison ideas.
in fact, i have only two problems with poisons.

1)food poisoning: lots of grief potential...in fact the whole idea is grief unless you have solid intel that raiders will steal your food, and then you poison it so that they kill themselves after they kill your houses, rape your animals, and burn your villagers.
HOWEVER, the idea of poison immunities/resistances counter-balances the grief of food poisoning in my eyes. i propose immunity can only be achieved with non-lethal poisons, and lethal poisons can be resisted, but there is always a chance to kill.

2)tainted meat: the idea of tainted meat sounds good, but i don't think it should permanent. here are my additions to tainted meat.
a)perception and survival should effect your chances of detecting the taint in a food. the chance should always be small, maxing out 5-10%.
b)there should be a cleansing process for meat. you can perform it whether the meat is tainted or not. it removes any taint, and lowers the quality, so if your over paranoid and cleanse everything, it effects the quality. or you can be super paranoid and a vegetarian, in which i will hunt you down and shove my boot so far up your ass it becomes the closes thing to a brain you have ever had.
c)the taint: when eating tainted food, it should have only a fraction of the effect of the poison used on it. lethal poison have less of a chance to kill, even if the target has no resistance. further reduction of grief!!! :D

well, thats all i got to say for now
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Re: Poison

Postby Nanothnir » Tue Jul 27, 2010 11:47 am

Um, don't most low level poisons which are used in hunting 'boiled out' when the meat is cooked? //thinks about looking at the Aztechs and such people...//
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Re: Poison

Postby TrooPeRZz » Tue Jul 27, 2010 12:17 pm

I don't really like this idea for some reason, So I'm going to say -1
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Re: Poison

Postby Winterbrass » Tue Jul 27, 2010 6:48 pm

TrooPeRZz wrote:I don't really like this idea for some reason, So I'm going to say -1

Posting in the thread is a +1 because it bumps it to the top of the thread list in the forum, making it more likely to be read by J&L. Thanks for your +1!
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