Skill LP Values

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Skill LP Values

Postby Rift » Tue Jul 21, 2009 3:17 am

.. you concider someone with 50 in a skill "high level"?
I would declare that to be "novice hunter" and 20 to be "hunter in training"
i can't remember that well, but i doubt you can go in lvl5+ forests with that kinda skill... so i wouldn't call it anywhere near highlevel.
I would call a person a high-level hunter if they are able to kill a lvl10bear with melee or unarmed, and without being knocked unconcious. [I wouldnt go so far as to say they need to have a flawless victory against it or anything...]
...that probly takes like 140melee or 160unarmed or something like that.

I would say that anyone goes from 50 to 150 pretty freaken quick though if they hunt high level foxes.
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Re: Skill LP Values

Postby Hamel » Tue Jul 21, 2009 3:37 am

Yeah, come to think of it, proficiency based skill systems in MMOs can be nasty.

Here's a different system. Keep the skill learning system we have now, but have the costs increase exponentially, like Peter suggests, but not quite so much. Then add a different varying skill level (like weapon skills are now) for each skill. With a different LP count for each skill genre. Agriculture, Metal working, et cetera, et cetera.

Oh, and with varying skill levels, you'd want item ☼quality☼ levels.
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Re: Skill LP Values

Postby theTrav » Tue Jul 21, 2009 3:40 am

I believe the dev's plan to scrap the current LP system entirely... Or at least that was hinted in a post somewhere
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Re: Skill LP Values

Postby Krantarin » Tue Jul 21, 2009 3:55 am

I have to say that I completely disagree with Rift. Most of our village members would be considered novice hunters by that measurement, despite having played for almost two months and being able to beat most other players in PvP (maybe not, I'm really not sure on that). I don't think boosting your skills past sixty is really practical anyway. Most parts of a battle are decided by attributes, not skills. With archery of twenty and no pathfinding, it's easy to take out level ten bears. And hunting with battle axes or fists is exactly how they did it in the old days, isn't it?

In our settlement, we've been doing a lot of things that don't give lp (like fueling crucibles), and have been getting pretty rich because of it, but it's a bit disconcerting that characters like Rift are so far beyond us despite our dedicated and hardworking community. I'm sure rift doesn't have as much steel as us, but still...

I'm looking forward to the day the LP system is scrapped.
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Re: Skill LP Values

Postby theTrav » Tue Jul 21, 2009 4:08 am

Krantarin wrote:I have to say that I completely disagree with Rift. Most of our village members would be considered novice hunters by that measurement

Are they unable to hit deer? I think of 50-100 as about the mid-range of combat and 100+ to be high range... It's not easy to get there, but if you're regularly working you'll have the LP eventually. I'd be guessing your trouble is under specialisation, wasting all your points on archery, exploration and stealth. That is of course, assuming not being highly combat capable is a problem (pretty big assumption)

Krantarin wrote:I don't think boosting your skills past sixty is really practical anyway.

practical to do or practical to find useful? Once pathfinding and the new critters are in I'm sure you'll find a need for the extra skill.

Krantarin wrote:Most parts of a battle are decided by attributes, not skills. With archery of twenty and no pathfinding, it's easy to take out level ten bears. And hunting with battle axes or fists is exactly how they did it in the old days, isn't it?

Ahh, now I see... You are talking about ranged combat and rift is talking about melee combat. Completely different, each with its own bugs, exploits and deficiencies.

Krantarin wrote:In our settlement, we've been doing a lot of things that don't give lp (like fueling crucibles), and have been getting pretty rich because of it, but it's a bit disconcerting that characters like Rift are so far beyond us despite our dedicated and hardworking community.

You must be going pretty nuts with the steel if you're re-fueling enough to not get a decent amount of LP...

Krantarin wrote:I'm sure rift doesn't have as much steel as us, but still...

Don't be so sure, remember he got away from laketown with around 60 bars of steel, and there's been plenty of opportunities for him to dupe lots of that...
What any one player would NEED with more than 50 steel is beyond me though.

Krantarin wrote:I'm looking forward to the day the LP system is scrapped.

Seconded
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Re: Skill LP Values

Postby Peter » Tue Jul 21, 2009 4:59 am

Level 150 skill would cost 1,132,400 LP. With 150 LP per planting of a tree, for instance, that would take 7500 trees. If you have ten tables and plant them instantly, at two hours every forty trees (assuming 100% nature), it would take 62 solid days of playing. If you only played a couple of hours a day, that would be 2.07 years of playing daily... But that doesn't matter. I just love the spreadsheets.
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Re: Skill LP Values

Postby Ferinex » Tue Jul 21, 2009 5:04 am

Peter wrote:Level 150 skill would cost 1,132,400 LP. With 150 LP per planting of a tree, for instance, that would take 7500 trees. If you have ten tables and plant them instantly, at two hours every forty trees (assuming 100% nature), it would take 62 solid days of playing. If you only played a couple of hours a day, that would be 2.07 years of playing daily... But that doesn't matter. I just love the spreadsheets.


That depends on your change/tradition slider too.
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Re: Skill LP Values

Postby theTrav » Tue Jul 21, 2009 5:12 am

Do the calculation for 100, it's an exponential scale.
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Re: Skill LP Values

Postby Krantarin » Tue Jul 21, 2009 5:33 am

theTrav wrote:Krantarin wrote:
In our settlement, we've been doing a lot of things that don't give lp (like fueling crucibles), and have been getting pretty rich because of it, but it's a bit disconcerting that characters like Rift are so far beyond us despite our dedicated and hardworking community.

You must be going pretty nuts with the steel if you're re-fueling enough to not get a decent amount of LP...

Krantarin wrote:
I'm sure rift doesn't have as much steel as us, but still...

Don't be so sure, remember he got away from laketown with around 60 bars of steel, and there's been plenty of opportunities for him to dupe lots of that...
What any one player would NEED with more than 50 steel is beyond me though.


Well, I don't know about you, but no one in our entire village gets LP from refueling crucibles.

On the second point, let me tell you, we probably do have a little more. Depending on how much he's duped, of course, though. I don't think we've done it more than once, and we only got 24 more's worth in battle axes.

Edit: I think you can get LP from things like that if you're under 1000 lp, but we're all far above that.

Edit 2: you know, you don't even get hungry from refueling crucibles! I'm wasting my time playing, I'm never getting better!
Last edited by Krantarin on Tue Jul 21, 2009 5:38 am, edited 1 time in total.
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Re: Skill LP Values

Postby theTrav » Tue Jul 21, 2009 5:38 am

Krantarin wrote:Well, I don't know about you, but no one in our entire village gets LP from refueling crucibles.

No, but refueling 9 crucibles takes less than 10 minutes and only needs to be done once every 8 hours or so...
How many crucibles are you refueling that you have no time to do anything else at all?
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