Potjeh wrote:The 500 guy will still get 8% defence for your every move while using oak stance, so I wouldn't bet any money on you.
8 x sqrt 5 = 17.9 to be precise
Potjeh wrote:The 500 guy will still get 8% defence for your every move while using oak stance, so I wouldn't bet any money on you.
Dataslycer wrote:Potjeh wrote:The 500 guy will still get 8% defence for your every move while using oak stance, so I wouldn't bet any money on you.
8 x sqrt 5 = 17.9 to be precise
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Negatron wrote:Well I just read all of that. Wew, took a while.
Anyways, I bet someone has come up with something like this before (monuments I think?), but...
If the Devs eventually put in something like characters having visions from the ancestors every now and then. About some far off ancient treasure, or monster that needs killing, or any other of a million ideas you could come up with, and a direction + clues (along the way..?) etc. The character/village that finds it could gain some kind of great advantage for a period of time (crops grow 500% faster, blacksmiths become much better at making items and have a chance to create and 'artifact' of thier own (which everyone else might get another vision about...)) then it would give the players something else to do but grind, and also, people would be likely to bump into people along the way on the ancestral quest.
The implementation I really don't know about however.
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