Scant regard for stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scant regard for stats

Postby Dataslycer » Tue Jan 04, 2011 9:12 pm

Potjeh wrote:The 500 guy will still get 8% defence for your every move while using oak stance, so I wouldn't bet any money on you.


8 x sqrt 5 = 17.9 to be precise
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Scant regard for stats

Postby sabinati » Tue Jan 04, 2011 9:25 pm

potjeh and dataslycer with 200 each could beat my 500 i think :(
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Scant regard for stats

Postby Potjeh » Tue Jan 04, 2011 9:27 pm

Dataslycer wrote:
Potjeh wrote:The 500 guy will still get 8% defence for your every move while using oak stance, so I wouldn't bet any money on you.


8 x sqrt 5 = 17.9 to be precise

Nah, I calculated for 200 (sqrt 2.5). And isn't base gain 5%?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Scant regard for stats

Postby Oddity » Wed Jan 05, 2011 6:53 am

He will get +7.9% Defense per move.

Oak Stance is +5% * DELTA defense. delta = sqrt(500 / 200) = 1.581139

5 * 1.581139 = 7.9
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Scant regard for stats

Postby Dataslycer » Wed Jan 05, 2011 11:53 am

Never calculate something late in the night :/
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Scant regard for stats

Postby Negatron » Mon Jan 10, 2011 3:57 am

Well I just read all of that. Wew, took a while.

Anyways, I bet someone has come up with something like this before (monuments I think?), but...

If the Devs eventually put in something like characters having visions from the ancestors every now and then. About some far off ancient treasure, or monster that needs killing, or any other of a million ideas you could come up with, and a direction + clues (along the way..?) etc. The character/village that finds it could gain some kind of great advantage for a period of time (crops grow 500% faster, blacksmiths become much better at making items and have a chance to create and 'artifact' of thier own (which everyone else might get another vision about...)) then it would give the players something else to do but grind, and also, people would be likely to bump into people along the way on the ancestral quest.

The implementation I really don't know about however.
Negatron
 
Posts: 28
Joined: Tue Jan 04, 2011 5:04 am

Re: Scant regard for stats

Postby DatOneGuy » Mon Jan 10, 2011 4:36 am

Negatron wrote:Well I just read all of that. Wew, took a while.

Anyways, I bet someone has come up with something like this before (monuments I think?), but...

If the Devs eventually put in something like characters having visions from the ancestors every now and then. About some far off ancient treasure, or monster that needs killing, or any other of a million ideas you could come up with, and a direction + clues (along the way..?) etc. The character/village that finds it could gain some kind of great advantage for a period of time (crops grow 500% faster, blacksmiths become much better at making items and have a chance to create and 'artifact' of thier own (which everyone else might get another vision about...)) then it would give the players something else to do but grind, and also, people would be likely to bump into people along the way on the ancestral quest.

The implementation I really don't know about however.

Sounds a lot like RoTMG you're thinking of there.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Scant regard for stats

Postby ImpalerWrG » Mon Jan 10, 2011 12:38 pm

Long thread, I generally agree with Dan, grinding should be avoided as much as possible and it IS possible to have compelling game play without it.

With regard to characters advancement, one of the big issues that your discussions reveal is that the 'elite' players are elite mostly because they grind more but also grind more EFFICIENTLY. While the raw LP:Power ratio may be a square-root the process of grinding has a whole bunch of positive feedback which the elites optimize the the extreme such as village and item support networks, non-combat alts and the use of tradition to 'ratchet'. The cumulative effect is that the GrindTime:Power ratio is far from a square-root relationship, it's probably in the range of ^1.5 or something when the elites are doing it. But the none elites being in smaller groups or even alone feel the full force of the square-root power curve and are advancing much more slowly for the same time investment.


If I had my druthers I'd move to a system ware a character has an actual finite lifespan of a few months. The player follows a power-curve that's got a roughly parabolic shape (advance fast, peak, decline rapidly), how high the curve goes can depend on player performance or grinding time but it will eventually come down, inheritance would be retain a decent amount of skill points for everyone and tradition based 'ratchet' would be eliminated, but the inevitable deaths act as a long term 'tax' that prevents a never ending rise in skill.
ImpalerWrG
 
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 0 guests