My character drowned, please change swimming!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make swimming less lethal

Postby kaka » Thu Feb 18, 2010 11:01 pm

The two alternatives I like the best are...

The Zelda alternative:
When you run out of stamina, you "drown" and end up on the shore where you entered the water,
losing a certain amount of hp; possibly all shp, knocking you out.

The Other alternative:
When you drown, you're swept away by the currents (yes, even in a lake) and end up on a shore
anywhere in the world, but preferably somewhere connected to where you drowned.
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Re: Make swimming less lethal

Postby Drowner » Thu Feb 18, 2010 11:36 pm

I found it odd when I first started playing that you can have the stamina and HP to kill a bear but not swim across a small river :?

I would really like swimming to be less lethal
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Re: Make swimming less lethal

Postby Pacho » Fri Feb 19, 2010 12:10 am

I would like bears to be more lethal =[

Or lethal at all would be nice.

Maybe let them swim too, since it doesn't make sense that they don't =[
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Re: Make swimming less lethal

Postby Tower » Fri Feb 19, 2010 12:22 am

If its not dangerous enough it would make boats less useful.
Leave it as it is for game play reasons.
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Re: Make swimming less lethal

Postby Chakravanti » Fri Feb 19, 2010 12:46 am

kaka wrote:
The Other alternative:
When you drown, you're swept away by the currents (yes, even in a lake) and end up on a shore
anywhere in the world, but preferably somewhere connected to where you drowned.

That sounds an aweful lot like teleportation but I could buy it if it were random and did a good bit of % SHP damage.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Make swimming less lethal

Postby Agarrett » Fri Feb 19, 2010 1:31 am

Maybe fixing swimming will be a new feature they add. Finally, a way to get across rivers without spending 8 minutes making a boat. Make swimming much easier to do and instead of washing up on shore, you simply stop moving and must wait to regain stamina. If you try to swim while you have no stamina, after about 10 tiles or so, you wash up on shore with a considerable amount of damage to your health.
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Re: Make swimming less lethal

Postby Peter » Fri Feb 19, 2010 3:04 am

Some may argue that rivers that can be crossed easily negate boats, but let's remember that boats are far faster than swimming, and allow you to carry items. Even if you could swim forever, boats will remain useful.
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Postby Jackard » Fri Feb 19, 2010 4:20 am

Tower wrote:If its not dangerous enough it would make boats less useful.
Leave it as it is for game play reasons.

u dum
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Re: Make swimming less lethal

Postby Winterbrass » Fri Feb 19, 2010 4:33 am

Leave swimming where it is, and make other shit more lethal. There is a distinct lack of death that's meted out by the game, instead of simply by players.
jorb wrote:Haven aims to be hardcore.
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Re: Make swimming less lethal

Postby Peter » Fri Feb 19, 2010 6:31 am

Winterbrass wrote:Leave swimming where it is, and make other shit more lethal. There is a distinct lack of death that's meted out by the game, instead of simply by players.


This would indeed be interesting, assuming it doesn't take two months of grinding to get a workable character.
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