My character drowned, please change swimming!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make swimming less lethal

Postby fedorstrel » Fri Feb 19, 2010 6:37 am

Leave swimming where it is, and make other dangerous stuff. You know, poisonous snakes, frogs, arachnides, scolopendres; hearthquakes, floodings, forest fires; tropical fever, bubonic plague... name it.
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Postby Jackard » Fri Feb 19, 2010 6:38 am

poison apples, they look just like normal apples

its your own fault the server lagged and you had the apple eating skill
Last edited by Jackard on Fri Feb 19, 2010 6:39 am, edited 2 times in total.
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Re: Make swimming less lethal

Postby Brian » Fri Feb 19, 2010 6:39 am

Yeah! Make it more lethal, if the asshole is trying to swim he should die instantly, while all his kin should experience slow and painful death. And maybe some kin of a kin too.
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Re: Make swimming less lethal

Postby fedorstrel » Fri Feb 19, 2010 10:19 am

Potassium chloride bread which explodes under the pressure.
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Re: Make swimming less lethal

Postby JustasJ » Fri Feb 19, 2010 10:26 am

I would like a mixture of both of kaka's ideas. You could be swept somewhere near where you got into water, but mostly at the same side of the shore, so no "unconsciouss rivercrossing" would happen.
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
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Re: Make swimming less lethal

Postby kaka » Fri Feb 19, 2010 10:45 am

Chakravanti wrote:
kaka wrote:The Other alternative:
When you drown, you're swept away by the currents (yes, even in a lake) and end up on a shore
anywhere in the world, but preferably somewhere connected to where you drowned.

That sounds an aweful lot like teleportation but I could buy it if it were random and did a good bit of % SHP damage.

Random - yes, shp dmg - of course.
I'd even throw in some hhp dmg, so you can't do it over and over again.

This would not work very well in caves, though. I'd use Zelda style for that.
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Re: Make swimming less lethal

Postby Pacho » Sat Feb 20, 2010 4:58 am

Unless hearth teleportation was disabled for some time after you're swept away, it would make exploring for resources something trivial.
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Re: Make swimming less lethal

Postby Peter » Sat Feb 20, 2010 8:00 am

Pacho wrote:Unless hearth teleportation was disabled for some time after you're swept away, it would make exploring for resources something trivial.


It was mentioned that you might gain a "lost" status effect until you've met someone who isn't lost or something. While lost, you cannot hearthaport.
Surprise.
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Re: Make swimming less lethal

Postby Avadrea » Sun Feb 21, 2010 4:02 am

Why not just vary water depths. Swimming is more dangerous the deeper the water. Like lakes. But you should be able to cross a narrow river with swimming but to do more would be risky.

So shallow water = low stamina loss
deep water = high stamina loss
Rapids = very high stamina loss.
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Drowning without swimming.

Postby Junodavidw » Wed Mar 24, 2010 11:36 pm

I was building palasaides, and now my character is dead because I tried to pick up a log in the water. Originally I thought it wouldn't let you pick up a log in deep water, but instead it put me in the deep water and instantly killed me. Is there anything I can do about this >_>?
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