The Curiosity System and What Went Wrong

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Curiosity System and What Went Wrong

Postby dagrimreefah » Wed Apr 16, 2014 10:02 pm

YoukaiMori wrote:It seems like you hate everything about H&H, why do you keep playing? it's not even the suggested LP system I just posted you hate, you hate everything about everything, you say everybody bots everything (besides you, right?), you say everything is an exploit or a game flaw (like the hunger system) and yet you're still arguing, why? For all intents and purposes, you hate H&H. So why are you even arguing with me? Just to argue?

Yup, totally convinced now that this person is either demented or trolling.
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Wed Apr 16, 2014 10:06 pm

Electric Retard has not said one positive thing about H&H in any post from him that I have ever read. In fact, in every post he seems to hate more and more about the game. Hell, I hate the curiosity system but at least I actually like the rest of the game.
User avatar
YoukaiMori
 
Posts: 85
Joined: Mon Jul 05, 2010 1:22 pm

Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Wed Apr 16, 2014 10:16 pm

Okay.
Image
User avatar
GrapefruitV
 
Posts: 858
Joined: Tue May 04, 2010 6:12 am

Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 17, 2014 12:16 am

GrapefruitV wrote:Okay.

Riveting tale, hearthling.
User avatar
YoukaiMori
 
Posts: 85
Joined: Mon Jul 05, 2010 1:22 pm

Re: The Curiosity System and What Went Wrong

Postby Patchouli_Knowledge » Thu Apr 17, 2014 5:46 am

1) Add a cut-off for LP gained through repeated simple crafts, E.G. if you craft 10 buckets within 60 minutes, you stop gaining LP from it, and the cutoff resets after an hour of not crafting a bucket.
2) Increase LP gained from uncommon/difficult crafts, E.G. silk cloths and other high-end multi-step crafts
3) Increase LP gained for final steps on crafting, E.G. making bread dough gives 1/3 the LP of actually baking the bread, making a cloth gives 1/3 the LP of making a shirt, things like that
4) Remove foraged curiosities, as those are easily collected by bots to feed entire armies with LP
5) Reduce the base LP of all crafted curiosities, E.G. Straw Doll from 850 to 400 at Q10
6) Change it so that each curiosity can only be studied once every base study time, E.G. Straw Doll takes 4.5 hours to study, once it's done you can't study another for 4.5 hours after to stop people from crafting the same curiosity over and over (Which was the original complaint with buckets and the old system, right?)

1) The first thing though about this idea is a facebook game energy system that punishes you for playing.
2/3) I am not sure what you call difficult craft. For armor and weapons, the cap is actually due to materials. For more renewable sources like silk product, you can just bot those easily with a silk bot.
4) This doesn't prevent botting, it redirect botting elsewhere. If the foragables are removed, they are going to just be diverted to the crafted curiosities botting and all it does it nerf the aspect of exploration for legitimate players.
5/6) Doesn't prevent botting, just scales everyone's Lp down. In fact bots would have a bigger advantage due to the scaling factor of LP cost per skill compared to what it is now.

All in all, you are trying to push towards the older system without trying to mention that you want to replace the curiosity system. The developers made it clear that they are not going to return to the old system. There are problems with the curiosity system but none of them are what you say, especially not botting and bucket (buckets were probably one of the lowest tier LP botting during world 4 anyways).

Also you have your information mixed up that world 4 still had the old system and not the curiosity system and thus your blame for its low population is pointless. The actual reason why world 4 was scarce is because most end up seeing it as world 3.1 due to the fact that world 3 ended due to severe data corruption, not because of a need to change systems (that is what world 5 is).

If you want the actual problem with the curiosity system, it is because it turns the perma-death system into a joke (and it was somewhat of a joke in the first place due to the belief system) and not anything related to botting.

One last comment: it is almost impossible to prevent botting and your solution does nothing to reduce (and your proposed solutions make it -more- advantageous to bot) which you believe you are trying to do. If there was a method to prevent all botting together, many MMO companies would implementing it at a drop of a hat (and there is the issue if the bot "prevention" method ends up harming legitimate players more than the botters).




With this done, I'm going get Reimu now for this incident.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 17, 2014 6:05 am

(and there is the issue if the bot "prevention" method ends up harming legitimate players more than the botters)

You mean like the curiosity system?

I'm not going to bullet point everything wrong with what you said, the fact you think reducing curiosity LP would "reduce all LP" shows you only care about gaining LP while you're offline or some such. Like you said, there's no way to prevent botters, and the curiosity system ruins the game for people that actually want to play it.

Besides, gathering curiosities is not "exploring", walking to the same spots repeatedly (A swamp, usually.) to gather every 15 minutes isn't exploring.

I'm sorry that I want my sandbox game to not be EVE with no reason to use over 50% of the content because it does nothing useful.
User avatar
YoukaiMori
 
Posts: 85
Joined: Mon Jul 05, 2010 1:22 pm

Re: The Curiosity System and What Went Wrong

Postby Patchouli_Knowledge » Thu Apr 17, 2014 6:19 am

YoukaiMori wrote:the fact you think reducing curiosity LP would "reduce all LP" shows you only care about gaining LP...


My mistake, I forgotten the other source of LP is the one time 4 digit discovery LP for newbies.
Last edited by Patchouli_Knowledge on Thu Apr 17, 2014 6:31 am, edited 1 time in total.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 17, 2014 6:20 am

Patchouli_Knowledge wrote:My mistake, I forgotten the other source of LP is the one time 4 digit discovery LP for newbies.

I love when people don't read the post that they're arguing against.
User avatar
YoukaiMori
 
Posts: 85
Joined: Mon Jul 05, 2010 1:22 pm

Re: The Curiosity System and What Went Wrong

Postby Patchouli_Knowledge » Thu Apr 17, 2014 6:28 am

I did. I only reply to that spot because the other part of your post was vapid. Just like how you consider about 90% of my counter-criticism post inane.

And due to the aggressive behavior, the chances of your idea being implemented is equal to the chances of Blizzard and EA making a free to play MMO game with no catch. So unless you want developers and everyone else to thing you are talking vapor, you are going to need to adjust your attitude.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Thu Apr 17, 2014 7:04 am

Patchouli_Knowledge wrote:I did. I only reply to that spot because the other part of your post was vapid. Just like how you consider about 90% of my counter-criticism post inane.

And due to the aggressive behavior, the chances of your idea being implemented is equal to the chances of Blizzard and EA making a free to play MMO game with no catch. So unless you want developers and everyone else to thing you are talking vapor, you are going to need to adjust your attitude.

I never said it would be implemented, of course it wouldn't, Jorbtar aren't actually looking for suggestions, they are looking for people to tell them that they're right.

Just like everybody else, just keep asking until somebody says what you want them to say. :D
User avatar
YoukaiMori
 
Posts: 85
Joined: Mon Jul 05, 2010 1:22 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests