Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby overtyped » Fri Feb 13, 2015 8:24 pm

raziel_horus wrote:
painhertz wrote:
I'm just interested in discussing about the game, not about someone's opinion.

Let me get this straight, you want to discuss the game, but don't want opinions.
Which brings me to this
raziel_horus wrote:Noone gives a fuck about your personal feelings

You realize when you posted your ideas about the game, those are your personal opinions. I dislike name calling, but the word halfwit suits you too well.
Last edited by overtyped on Fri Feb 13, 2015 8:32 pm, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby bitza » Fri Feb 13, 2015 8:31 pm

critique & ideas isn't a real forum, it's just a place for us all to fling poo at each other
Karede wrote: It takes a special kind of autism to play this game
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby raziel_horus » Fri Feb 13, 2015 10:03 pm

Jackard wrote:Email or PM the devs if you don't want any replies from the forum. Otherwise find some way to cope.

Stuffs like horses are minor changes.

Could have a significant impact on combat


I saw devs are reading this topic, so I writted here.

But you are right that I can not prohibit replys on my posts. You can write anything you want. I just want everybody to know that I'm not interested in verbal skirmishes.

You have a point about combat. However, I still think that changes like this will not change a number of active players. Changes like making combat much easier/harder could do it. For me, HnH is already good in most, but needs more players and mayby some balance between groups like old vs new characters or moders vs people using commonly known mods.

overtyped wrote:
raziel_horus wrote:
painhertz wrote:
I'm just interested in discussing about the game, not about someone's opinion.

Let me get this straight, you want to discuss the game, but don't want opinions.
Which brings me to this
raziel_horus wrote:Noone gives a fuck about your personal feelings

You realize when you posted your ideas about the game, those are your personal opinions. I dislike name calling, but the word halfwit suits you too well.


Discussing the game and discussing someone's taste are two different things. Everybody has one's own taste. It's obvious that there are people who likes some idea and people who dislikes it. Mayby I should have used the word "taste" from the beginning. I wrote some opinions about the game, but I gave arguments for the usefulness of my ideas. Taste doesn't need arguments. So you can't rationally discusse it. Jackard says that horses are important, because they are changing combat. That is an example of talking about the game.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby overtyped » Fri Feb 13, 2015 10:47 pm

raziel_horus wrote:
Jackard wrote:Discussing the game and discussing someone's taste are two different things. Everybody has one's own taste. It's obvious that there are people who likes some idea and people who dislikes it. Mayby I should have used the word "taste" from the beginning. I wrote some opinions about the game, but I gave arguments for the usefulness of my ideas. Taste doesn't need arguments. So you can't rationally discusse it. Jackard says that horses are important, because they are changing combat. That is an example of talking about the game.

Taste and opinion are synonymous. I think.. slightly less of you now.. if that's possible.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby borka » Fri Feb 13, 2015 11:18 pm

overtyped wrote:Taste and opinion are synonymous.


that explains a lot ... :roll:

For my taste you mostly write a load of BS but my opinion about it is with Voltaire ...
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby overtyped » Fri Feb 13, 2015 11:22 pm

borka wrote:
overtyped wrote:Taste and opinion are synonymous.


that explains a lot ... :roll:

For my taste you mostly write a load of BS but my opinion about it is with Voltaire ...

Calling it taste doesn't make it not an opinion.
Your opinion is that I write a load of bs, you can sub out taste for opinion and vice versa but it's still the same thing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby borka » Fri Feb 13, 2015 11:32 pm

sure - that's why we use 2 different identifiers for the same meaning ...
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby overtyped » Fri Feb 13, 2015 11:34 pm

borka wrote:sure - that's why we use 2 different identifiers for the same meaning ...

Yep, even a halfwit like Raziel can understand when it's explained that simply.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby borka » Fri Feb 13, 2015 11:43 pm

Instead of honoring someone trying to express himself in a foreign language you call him out ... as long you aren't able to speak polish or german (and i don't think of google translate) there's no sense in a semantics discussion ...
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby overtyped » Fri Feb 13, 2015 11:51 pm

borka wrote:Instead of honoring someone trying to express himself in a foreign language you call him out ... as long you aren't able to speak polish or german (and i don't think of google translate) there's no sense in a semantics discussion ...

raziel_horus wrote:Also: Let's put it simply. Noone gives a fuck about your personal feelings :lol:
I'm just interested in discussing about the game, not about someone's opinion. I will give you a hint: you need to use something called logic. From now, for every irrational part I will just answer like below:

You are right, my bad. It must just be a loss in translation, he's just a polite foreigner trying to convey his words in the most gentlemanly manner.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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