Pictor wrote:
Technically any limited resource would do. LP is just the most appropriate because everybody has access to it and is constantly generating more, but it's still severely limited and under constant demand from other things. If a claim ate curiosities you could just gather a big pile and dump them in it without any real detriment to yourself. You should have to pay for land, and curiosities would be too low a cost.
Well, you can limit the amount of a resource loaded in at once (just like a Mentory) instead of using a limited resource. (After all, a bank vault is only a certain size and a train can only pull so much weight.) You'd still need to have people around to reload things as time went on. What's the difference between putting the curio in a mentory and a claim inventory? The same amount of work goes into earning the same number of LP. As it stands, authority is earned in addition to LP, and is a great tool for making sure a village stays active or becomes a non-issue. Is there better? Probably, but I'm not the genius that's going to come up with it and give it away for someone else to use.
The whole "village warfare" line was one of the least significant parts of my entire original post. Seriously. I didn't say it because I had a plan for how to modify village warfare. I said it because I needed an example of "rules that could be tampered with", and the first one to come to mind was "explicit scent rules for village vs village warfare", whatever those rules may be, regardless of if they'd be a good idea or not and regardless of how they'd be implemented.
Yeah, but it seems the one thing that's missing. EVE pulls this off grandly, I think. However, the rules of the game are significantly different. I could see an "official" two sided war--not just one side war--going off and nobody leaves any scents behind to be tracked down.
The point had nothing to do with village warfare and everything to do with dispelling the notion that Haven and Hearth has no rules or social laws.
I don't recall anyone ever saying HnH has, "No rules or social laws." Unless, of course, you're saying that yourself. Maybe I missed that post. <shrug>
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.