The Curiosity System and What Went Wrong

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Curiosity System and What Went Wrong

Postby MrFreed » Thu Apr 17, 2014 7:08 am

I like Discovery Lp and curiosities :l i just think their should be more thought out curiosities like books or puzzle boxs or well anything not just oh i had this eyeball in my pocket for 5 hrs I am good fisher
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Re: The Curiosity System and What Went Wrong

Postby Patchouli_Knowledge » Thu Apr 17, 2014 7:11 am

MrFreed wrote:I like Discovery Lp and curiosities :l i just think their should be more thought out curiosities like books or puzzle boxs or well anything not just oh i had this eyeball in my pocket for 5 hrs I am good fisher


I would agree that the distrution of LP per effect in the curisioty is very uneven. Not sure why and maybe there could be a bit more balancing especially towards that useless rattle and crystal.
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Re: The Curiosity System and What Went Wrong

Postby Nummy » Fri Apr 18, 2014 7:50 am

Biggest problems of new systems are:

-early game is boring as hell. Not enough low level int food except blueberries, you can't raise/farm your own int food at start, comparing to that when I get carrots I can easily raise my perc to about 50. Also at early game waiting more than 10min for curio to finish is boring even more. You don't have enough int so you fill in 2-5 shitty curios and then you have to wait 24 hours to get some LP. Meantime? Scratch your bottom...

-later game: study inventory is just too small. After int becoming limiting part of how much you can study, size of inventory is just... too small.

-botting for curios - new system was about getting rid of many bots, but they are still here and still give advantage to players using them. Nothing changed.

-now you can level up army of alts just for griefing around, no death penalty as you can esily level up several of them. Good villages even 10+ characters. One bot for getting curios can gather enough in one day for whole month for 10+ characters. It's just stupidly insane. Before your characters had to do something to get LP and to be online so there was always a danger someone can kill it specially when you bot and AFK. Now? No danger, one alt for foraging that can be replaced in a blink of an eye and there you go.
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Re: The Curiosity System and What Went Wrong

Postby Holya » Fri Apr 18, 2014 8:39 am

Nummy wrote:Biggest problems of new systems are:

-early game is boring as hell. Not enough low level int food except blueberries, you can't raise/farm your own int food at start, comparing to that when I get carrots I can easily raise my perc to about 50. Also at early game waiting more than 10min for curio to finish is boring even more. You don't have enough int so you fill in 2-5 shitty curios and then you have to wait 24 hours to get some LP. Meantime? Scratch your bottom...


Within the first 20 minutes of a world I'd
-Have a character set up to fish all day for int etc(though admittedly, mightn't be able to find a spot to fish in the shallows immediately)
-paving/stockpiling logs
-hunting rabbits for slings/blackpacks
-stockpiling the basic curios(dragonflies, ants, ruby dragonflies, cow hairs)
-exploring for nearby swamps/mudflats/mountains/caves so you'll know where they're as soon as you get decent perc*explor
-checking quality of nearby nodes (clay can be calculated at 1 surv, grassland can be calced on 1surv, other soil, water and stone can be calculated at 11)
-gathering as much food as possible, even if it's for later
-Building alt characters with poop curios for specific stuff (Pclaim alt, boat building altneed dat LP for sewing and explor clearly

This would be done for a crafter, forager and warrior.
I STRONGLY disagree that there's nothing to do early game, even in the first couple hours before you've any LP.
Unsure why I'm arguing, just bored
Anarchist wrote:confirmed haven's most horrible LS
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Fri Apr 18, 2014 8:44 am

Nummy wrote:Not enough low level int food except blueberries, you can't raise/farm your own int food at start

fish.

Also at early game waiting more than 10min for curio to finish is boring even more. You don't have enough int so you fill in 2-5 shitty curios and then you have to wait 24 hours to get some LP. Meantime? Scratch your bottom...

i dont remember ever having to find it boring or just waiting for curios to finish... been almost always too busy exploring around to decide where to settle or find resources or planning the village design or chatting or discussing and so on and i had to stop whatever we were doing to find more curios to spend.

-later game: study inventory is just too small

you are supposed to decide what to take and what to give up (or use later or sell or give away)
itll be no fun if its big enough.

-botting for curios
army of alts

how many more threads do you need to mention the same things over and over so that YOU understand it is already damn well known to the devs?
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Re: The Curiosity System and What Went Wrong

Postby Patchouli_Knowledge » Fri Apr 18, 2014 9:28 am

We had an extensive discussion about it a while back here. Also, many of us went over a lot of possible changes to the system in other regards to make haven experience more innovating.
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Sat Apr 19, 2014 4:00 am

Tonkyhonk wrote:
-later game: study inventory is just too small

you are supposed to decide what to take and what to give up (or use later or sell or give away)

I think you mean you have to decide what to throw away or use on an alt.
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Re: The Curiosity System and What Went Wrong

Postby dagrimreefah » Sat Apr 19, 2014 4:25 am

YoukaiMori wrote:
Tonkyhonk wrote:
-later game: study inventory is just too small

you are supposed to decide what to take and what to give up (or use later or sell or give away)

I think you mean you have to decide what to throw away or use on an alt.

That's what she said, don't see why you're emphasizing it.
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Re: The Curiosity System and What Went Wrong

Postby sabinati » Sat Apr 19, 2014 5:42 am

because he's basic
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Sat Apr 19, 2014 7:59 am

sabinati wrote:because he's basic

Hey Sabi-kun, Sabi-chan, how about those 100,000 curiosities you craft and then drop on the ground after? The bread dough curiosities. It's okay though because they're curiosities and not bread dough you're throwing away.

At this point I'm done with explanations and long posts I'm just going to use the same style of discussion you guys do. Seems to save me a lot of time.

Edit:

Did you just say she because he has a chinese girl cartoon picture as his avatar? I weep for you, "Da grim reefah", you edgy stoner you.
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