theTrav wrote:make swimming non lethal, just make em pass out and not get up until they travel to their hearth/village. Takes no time, removes these problems
Couple ideas on this.
When a player drowns, they should lose a moderate to high amount of HHP, and either wash up on the nearest/nearby shore, or get teleported to their HF. While I was smart enough to heed warnings and swimming has yet to affect me, I think the freedom of movement would add quite a bit to the games. Yes, we have boats, but nobody wants to lug their boat around over supergrids. Let people cross rivers with 25-30 con (look at how long it takes the average player to get that high con. Do NOT forget they nerfed bread and the amount of wildlife, particularly Aurochs), and if they fail, don't punish them with guaranteed death, and complete loss of items.
Just my ideas to make swimming a more useful skill, because right now, anybody worth their salt doesn't own it, and those that do have a death wish. I thought it was supposed to be useful.