stealth, exploration, and farming are all uncapped
given a long enough timeframe, neither is survival, cooking, carpentry, or sewing i suppose (domestic animal products)
novaalpha wrote:
Well for instance, I see how insane amounts farming can be useful given enough time.
Still don't see your point.
ewlol wrote:This means cooking, smithing, farming, sewing all have really no need to be above 175 or so for the entire world length.
novaalpha wrote:We don't know how long the worlds will last.
Kaios wrote:In my honest opinion, either a combat cap is needed or the curiosity system needs some revisions. I love it, I really do, but eventually it just becomes so easy to get LP that I just don't know what to do with the rest of my time. W3 may have had a major grinding aspect to it, but at least your main sources of LP (hunting, and farming) actually involved doing something more than foraging a couple of hours each day.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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