jorb wrote:NOOBY93 wrote:That's kinda how this is, though. You log in every so often, craft the curios, put them in, and you can't put the set of curios in again until the 'cooldown' is over, when you just put them in again.
Sure, but I find it infinitely more aesthetically pleasing to do so by means of a dedicated outlet actually intended for that purpose, rather than as a side-effect of arbitrary actions.
Forced actions in an open world sandbox game. Forced to spend hours, which is the agreed upon number by even supporters of the curio system, gathering curiosities BEFORE you can perform actions you actually want to.
I've said it a dozen times in this thread. Before, you were never forced to do anything and could truly play how you wanted. Now, you are forced to do something and can't play how you want.
"But you can play the game without gaining LP" is about the only thing I can imagine you guys saying. But I doubt any of you actually believe that. Not a single person has ever claimed to play H&H without advancing skills or stats. Nobody wants to maintain Q10 on all crafted goods, or spend 5 minutes aiming a sling at a stationary fox that they walled in with campfires only to miss anyways because their max accuracy was under 70%.
Nobody likes to wait 6 hours doing nothing before they can get Boat Making to make a boat only to spend another 6 hours waiting on the next skill. I get it, it's your game, but you can't actually think that old actions that granted RP were "arbitrary", while waiting 6 hours for a pittance of LP isn't.
Why would studying the same dragonfly 100 times continue to make you learn shit anyways? How much can you learn from staring at a leather ball?
I've thought about making a list of objects that actually get used and objects that get completely ignored in a nice huge picture because people like pictures, but I realized it's about 90% "This shit never gets touched because it has no use" so I got bored.