jorb wrote:YoukaiMori wrote:Forced actions in an open world sandbox game. Forced to spend hours, which is the agreed upon number by even supporters of the curio system, gathering curiosities BEFORE you can perform actions you actually want to.
LP is (obviously) just as necessary under your proposed regime as well, only the "forced action" is now digging soil and whatnot instead of studying items.
Your case would be stronger if you were instead arguing for getting rid of character development entirely.
That's the thing, you weren't forced to dig for dirt to gain LP since every single action granted LP. I've been over this. I'm not saying "Return to exactly the old system", I'm saying that the old system was in fact better than the new system, and if you're going to fix something it should be the older system getting fixed, and not the curiosity system. The "LP from all actions" was just abandoned when you could have curbed LP gain for the actions you actually think shouldn't be rewarded, like digging and deforesting. Those seem to be the two largest complaints, and to be fair, when world 3 went down I was still playing, and there were huge forests all around my grid even with all the small towns that were built, so maybe I'm lucky to have never encountered these huge swaths of forestless land but I never thought it was nearly as bad a problem as people make it out to be nowadays.
But I'm rambling, my point is you weren't forced to dig dirt, but you are forced to spend time gathering curiosities that give small amounts of LP over large periods of time, or you're forced to craft them. It's just shifted the focus from developing higher quality stuff for gear and food quality, to improving it for higher quality curiosities so that you get more LP. (Which in turn raises your skills to raise qualities to raise curiosity quality to get more LP.)
Besides, I'm with what is essentially everybody else, without character progression the game just isn't the same. H&H and Salem both have a pretty huge focus on increasing quality, that's about the only real consistent game mechanic, you want to raise quality and craft better stuff. Without progression, anybody could just hop in and continue increasing quality of something that's already Q90 because none of it's based on your character, it'd also make the whole permadeath thing even more trivial than it is now.
GrapefruitV wrote:YoukaiMori wrote:
I've thought about making a list of objects that actually get used and objects that get completely ignored in a nice huge picture because people like pictures, but I realized it's about 90% "This shit never gets touched because it has no use" so I got bored.
I asked you to name 10 of such objects pages ago and you ignored that. Probably because there is none except for cartography related things, which uselessness has nothing to do with lp system.
Every single cosmetic object. That's over 10, right?
If you want me to list them by name, that's a whole different thread that maybe I'll make next time I'm bored.
Last edited by YoukaiMori on Mon Apr 21, 2014 4:21 am, edited 1 time in total.