The Curiosity System and What Went Wrong

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Curiosity System and What Went Wrong

Postby MrFreed » Mon Apr 21, 2014 3:44 am

Patchouli_Knowledge wrote:
YoukaiMori wrote:
GrapefruitV wrote:Dat chinese girl cartoon picture
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Looks like weeaboo chinese girl cartoon shit to me.


Weeaboo is a derogatory term for someone obsessed with Japanese culture, not Chinese. Seeing that your name is YoukaiMori, I would have thought you have known that.

@jorb. Is there any insight or at least a tease of what is to come for hafen system?

also weeabu's are obsessed with generic shit like spice of life anime
that face is a Mempo a mask that one in particular is styled to look like an oni they were worn with o-yoroi
albeit japanese doesnt fall under weabu standards
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Mon Apr 21, 2014 4:19 am

jorb wrote:
YoukaiMori wrote:Forced actions in an open world sandbox game. Forced to spend hours, which is the agreed upon number by even supporters of the curio system, gathering curiosities BEFORE you can perform actions you actually want to.


LP is (obviously) just as necessary under your proposed regime as well, only the "forced action" is now digging soil and whatnot instead of studying items.

Your case would be stronger if you were instead arguing for getting rid of character development entirely.

That's the thing, you weren't forced to dig for dirt to gain LP since every single action granted LP. I've been over this. I'm not saying "Return to exactly the old system", I'm saying that the old system was in fact better than the new system, and if you're going to fix something it should be the older system getting fixed, and not the curiosity system. The "LP from all actions" was just abandoned when you could have curbed LP gain for the actions you actually think shouldn't be rewarded, like digging and deforesting. Those seem to be the two largest complaints, and to be fair, when world 3 went down I was still playing, and there were huge forests all around my grid even with all the small towns that were built, so maybe I'm lucky to have never encountered these huge swaths of forestless land but I never thought it was nearly as bad a problem as people make it out to be nowadays.

But I'm rambling, my point is you weren't forced to dig dirt, but you are forced to spend time gathering curiosities that give small amounts of LP over large periods of time, or you're forced to craft them. It's just shifted the focus from developing higher quality stuff for gear and food quality, to improving it for higher quality curiosities so that you get more LP. (Which in turn raises your skills to raise qualities to raise curiosity quality to get more LP.)

Besides, I'm with what is essentially everybody else, without character progression the game just isn't the same. H&H and Salem both have a pretty huge focus on increasing quality, that's about the only real consistent game mechanic, you want to raise quality and craft better stuff. Without progression, anybody could just hop in and continue increasing quality of something that's already Q90 because none of it's based on your character, it'd also make the whole permadeath thing even more trivial than it is now.

GrapefruitV wrote:
YoukaiMori wrote:
I've thought about making a list of objects that actually get used and objects that get completely ignored in a nice huge picture because people like pictures, but I realized it's about 90% "This shit never gets touched because it has no use" so I got bored.

I asked you to name 10 of such objects pages ago and you ignored that. Probably because there is none except for cartography related things, which uselessness has nothing to do with lp system.

Every single cosmetic object. That's over 10, right?

If you want me to list them by name, that's a whole different thread that maybe I'll make next time I'm bored.
Last edited by YoukaiMori on Mon Apr 21, 2014 4:21 am, edited 1 time in total.
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Re: The Curiosity System and What Went Wrong

Postby Jackard » Mon Apr 21, 2014 4:19 am

YoukaiMori wrote:Looks like weeaboo chinese girl cartoon shit to me.
sabinati wrote:because he's basic
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Mon Apr 21, 2014 4:34 am

YoukaiMori wrote:Every single cosmetic object. That's over 10, right?

If you want me to list them by name, that's a whole different thread that maybe I'll make next time I'm bored.

Nope, that's 2: carpets and candelabrums. Building of both did not give you lp (correct me if I'm wrong, because as I remember it, building any objects gave you close to 0 lp). Candelabrums became useless long before lp system changed, thanks to nightvision. Carpets always were nothing more than decoration. Still you can see both pretty often. Or what did you mean by "cosmetic"?

I don't want you to list every single object, if you claim the number of those is that big, just a few examples.
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Mon Apr 21, 2014 5:02 am

GrapefruitV wrote:
YoukaiMori wrote:Every single cosmetic object. That's over 10, right?

If you want me to list them by name, that's a whole different thread that maybe I'll make next time I'm bored.

Nope, that's 2: carpets and candelabrums.

You don't know what cosmetic means, do you?
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Mon Apr 21, 2014 5:12 am

YoukaiMori wrote:
GrapefruitV wrote:
YoukaiMori wrote:Every single cosmetic object. That's over 10, right?

If you want me to list them by name, that's a whole different thread that maybe I'll make next time I'm bored.

Nope, that's 2: carpets and candelabrums.

You don't know what cosmetic means, do you?

In context of our discussion it means either decorations, which I assumed, or "uselessness", which makes your previous post just another rephrasing of what you already said instead of answer to my question. Enlighten me anyway.
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Re: The Curiosity System and What Went Wrong

Postby Patchouli_Knowledge » Mon Apr 21, 2014 5:36 am

Are we including equipables as well? There are a decent amount of equipables that has no stats at all. If we only have structures, possible but questionable add-ons is runestones and beds. I'd say questionable is because runestone doesn't have an actual function but is used like a sign or a message to an owner of a location. Bed is useless but not quite because weariness is almost irrelevant when you have any form of alcohol (let's not cover anything used for wall-jumping exploits). Candlebra kind of hovers between almost use-less and useless is because aside from default client, every client can remove the darkness layer of the game. Carpet is actually useless since it is only used for decoration (and I don't really like it for that purpose either).
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Mon Apr 21, 2014 5:37 am

YoukaiMori wrote:Looks like weeaboo chinese girl cartoon shit to me.

Image
maybe you saw your own avatar and your own account name instead?
(fyi, im actually one of those wanna-be-black japanese, if you are ever familiar with our culture)

@patch, Mori is also a japanese word, probably he wanted it to mean either "forest of youkai" or a youkai named mori.
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Mon Apr 21, 2014 5:45 am

There are a lot of almost useless and barely used items in Haven (bad feps/too hard to make food, low AC clothes, low tier tableware, low damage kinds of swords, etc.). But the point is all of those items were same meaningless before w5. Most of those objects weren't even used for lp grind, because mass-production of materials wouldn't worth it. So the only thing changed is now we're making only one wooden goblet to get ~70lp instead of making some more from stumps left after buckets production.
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Mon Apr 21, 2014 5:52 am

YoukaiMori wrote:my point is you weren't forced to dig dirt, but you are forced to spend time gathering curiosities that give small amounts of LP over large periods of time, or you're forced to craft them.

you arent forced to spend time gathering curiosities, just as you werent forced to dig dirt or craft dowsing rods or buckets.
you can do whatever you want and use curiosities you happen to get through your playing, UNLESS you feel like you have to keep your mentory full all the time.
since you had no problems with paving lp, you shouldnt be bothered with those shit lp gaining curios you come across occasionally.
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