GrapefruitV wrote:There are a lot of almost useless and barely used items in Haven (bad feps/too hard to make food, low AC clothes, low tier tableware, low damage kinds of swords, etc.). But the point is all of those items were same meaningless before w5. Most of those objects weren't even used for lp grind, because mass-production of materials wouldn't worth it. So the only thing changed is now we're making only one wooden goblet to get ~70lp instead of making some more from stumps left after buckets production.
And there have been 4 worlds since the last item (that isn't a curiosity) that was added, at least that I can think of. Last I recall, world 3 was the last world that got major content updates, or maybe even world 2. That's beside the point though, my point was that if Jorb wants to say things are arbitrary, let's talk about how almost 90% of the objects in the game are arbitrary to the players.
Here's reasons!
1) The item is purely cosmetic, linen clothes, hide cape, carpets, etc, using resources to make something that does nothing for you at all makes most people avoid them entirely and forget they exist.
2) There are better alternatives accessible at the same time. Example? Birch basket compared to normal branch basket, why would you ever make a birch one, crates over baskets, why would you ever make a basket when you can make crates, etc. I think the basket to crate one is the biggest for storage examples, because there is pretty much no reason to ever make a basket, period, unless you don't know what you're doing.
3) They're harder to make than something that does the same thing, but easier. When's the last time you saw a straw bed? I've never seen one personally, in any world I've played on. You already gave the food example, some of them just take too much for too little so somebody might make them one time for the first-craft-LP, if they care about that.
So crafting OVER half of the things in the game is arbitrary. But alas, this thread is for the LP system and not the items. I was just saying if Jorb wanted to say he didn't like arbitrary actions he should really work on making everything desirable for some reason or another. Even so much as giving linen clothes +survival at Q11 or higher so people might actually craft high quality linen clothes (That's an example, not a suggestion, and even if that were the case I doubt people would use linen clothes over whatever alternative is out there.)
you arent forced to spend time gathering curiosities, just as you werent forced to dig dirt or craft dowsing rods or buckets.
But you are, if you want to get skills or increase skills or, you know, do what the largest part of the game is. That is, raise quality of goods.