The Curiosity System and What Went Wrong

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Mon Apr 21, 2014 6:00 am

GrapefruitV wrote:There are a lot of almost useless and barely used items in Haven (bad feps/too hard to make food, low AC clothes, low tier tableware, low damage kinds of swords, etc.). But the point is all of those items were same meaningless before w5. Most of those objects weren't even used for lp grind, because mass-production of materials wouldn't worth it. So the only thing changed is now we're making only one wooden goblet to get ~70lp instead of making some more from stumps left after buckets production.

And there have been 4 worlds since the last item (that isn't a curiosity) that was added, at least that I can think of. Last I recall, world 3 was the last world that got major content updates, or maybe even world 2. That's beside the point though, my point was that if Jorb wants to say things are arbitrary, let's talk about how almost 90% of the objects in the game are arbitrary to the players.

Here's reasons!

1) The item is purely cosmetic, linen clothes, hide cape, carpets, etc, using resources to make something that does nothing for you at all makes most people avoid them entirely and forget they exist.
2) There are better alternatives accessible at the same time. Example? Birch basket compared to normal branch basket, why would you ever make a birch one, crates over baskets, why would you ever make a basket when you can make crates, etc. I think the basket to crate one is the biggest for storage examples, because there is pretty much no reason to ever make a basket, period, unless you don't know what you're doing.
3) They're harder to make than something that does the same thing, but easier. When's the last time you saw a straw bed? I've never seen one personally, in any world I've played on. You already gave the food example, some of them just take too much for too little so somebody might make them one time for the first-craft-LP, if they care about that.

So crafting OVER half of the things in the game is arbitrary. But alas, this thread is for the LP system and not the items. I was just saying if Jorb wanted to say he didn't like arbitrary actions he should really work on making everything desirable for some reason or another. Even so much as giving linen clothes +survival at Q11 or higher so people might actually craft high quality linen clothes (That's an example, not a suggestion, and even if that were the case I doubt people would use linen clothes over whatever alternative is out there.)

you arent forced to spend time gathering curiosities, just as you werent forced to dig dirt or craft dowsing rods or buckets.

But you are, if you want to get skills or increase skills or, you know, do what the largest part of the game is. That is, raise quality of goods.
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Mon Apr 21, 2014 6:13 am

YoukaiMori wrote:
you arent forced to spend time gathering curiosities, just as you werent forced to dig dirt or craft dowsing rods or buckets.

But you are, if you want to get skills or increase skills or, you know, do what the largest part of the game is. That is, raise quality of goods.

if you feel you are forced to do that, then you WERE forced to grind action lp by doing retarded tasks with the previous lp system.
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Mon Apr 21, 2014 6:24 am

And there have been 4 worlds since the last item (that isn't a curiosity) that was added, at least that I can think of. Last I recall, world 3 was the last world that got major content updates, or maybe even world 2.

5 items were added in w7 (that isn't a curiosity).

1) The item is purely cosmetic, linen clothes, hide cape, carpets, etc, using resources to make something that does nothing for you at all makes most people avoid them entirely and forget they exist.

Capes and carpets are widely used for aesthetics sake. And this is reasonable and realistic, same often happens irl and, you know, this is what decorations are by definition.
2) There are better alternatives accessible at the same time. Example? Birch basket compared to normal branch basket, why would you ever make a birch one, crates over baskets, why would you ever make a basket when you can make crates, etc. I think the basket to crate one is the biggest for storage examples, because there is pretty much no reason to ever make a basket, period, unless you don't know what you're doing.

Obviously. Well, birch one looks different, so decorations again. Baskets are bad, but worth literally nothing to build and this is the only container you can build right away with a fresh char. You also never build a crate, when you reached lcs stage. Again, this evolution is reasonable, the only thing is wrong with it is lack of alternative at the end stage, i.e. lack of content, but game is not finished and content is not final, we should always keep that in mind.

In general we all agree, that half of objects are pretty much useless, but your words were
there are plenty of materials that have lost all value.

which is not true, those materials just never had it (I would also disagree with "materials", because only final products are meaningless).
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Mon Apr 21, 2014 6:29 am

GrapefruitV wrote:
And there have been 4 worlds since the last item (that isn't a curiosity) that was added, at least that I can think of. Last I recall, world 3 was the last world that got major content updates, or maybe even world 2.

5 items were added in w7 (that isn't a curiosity).

What items were they? I feel like carpets might be one, I don't even remember those existing before since nobody uses them.
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Mon Apr 21, 2014 6:31 am

YoukaiMori wrote:
GrapefruitV wrote:
And there have been 4 worlds since the last item (that isn't a curiosity) that was added, at least that I can think of. Last I recall, world 3 was the last world that got major content updates, or maybe even world 2.

5 items were added in w7 (that isn't a curiosity).

What items were they? I feel like carpets might be one, I don't even remember those existing before since nobody uses them.

1. Demijohn
2. Sweet beets
3. Skull cup
4. Skull pole
5. Skull throne
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Re: The Curiosity System and What Went Wrong

Postby Nummy » Mon Apr 21, 2014 7:15 am

NOOBY93 wrote:
jorb wrote:
YoukaiMori wrote:1) Add a cut-off for LP gained through repeated simple crafts, E.G. if you craft 10 buckets within 60 minutes, you stop gaining LP from it, and the cutoff resets after an hour of not crafting a bucket.


Yes, please let us set up a situation where I have to log in every so often to craft my mandatory ten buckets, saws, thingamajigs and assorted widgets (throwing them away, of course) only so as to reset their LP-gain-cooldown.

That's kinda how this is, though. You log in every so often, craft the curios, put them in, and you can't put the set of curios in again until the 'cooldown' is over, when you just put them in again.


Good bust here m8 :)
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Mon Apr 21, 2014 7:20 am

there is no cure for retardation. the chain of youkai→nooby→ nummy... just incredible.
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Mon Apr 21, 2014 8:07 am

Tonkyhonk wrote:there is no cure for retardation. the chain of youkai→nooby→ nummy... just incredible.

The chain of Tonkyhonk -> Ninjutsu -> Dagrimreefah... just incredible.

You're king shitposter though it would seem.
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Re: The Curiosity System and What Went Wrong

Postby dagrimreefah » Mon Apr 21, 2014 8:12 am

YoukaiMori wrote:You're king shitposter though it would seem.

Again, TonkyHonk is a 'she', dumb ass.
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Re: The Curiosity System and What Went Wrong

Postby Jackard » Mon Apr 21, 2014 9:04 am

YoukaiMori wrote:You're king shitposter though it would seem.

How about you stop derailing your own thread if you want it to stay unlocked.
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Location: fucking curios how do they work

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