Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Arcanist » Sun Apr 19, 2015 2:13 pm

Waiting_For_HnH2 wrote:
loftar wrote:
ramones wrote:flower menus.

How do you suppose one would choose between multiple options, then?


Let's say you press a right click on a thing.

You get a list of text on the side of the screen with possible actions with each action numbered. You just press 1 or 2 on your keyboard and you do the action.

Hover mouse- Right click- Press number key.

That way you only move your mouse once. You always hold your arm on the keyboard anyways.



You can already do this.
The leftmost option is 1, and they go clockwise from there
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby jtpitner » Sun Apr 19, 2015 3:13 pm

Release the updated version my idea... ;O
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby mvgulik » Sat Apr 25, 2015 10:23 am

Just something that cropped up while thinking about some other, although unlikely, HnH feature.

Something that gives players a incentive to stick around until there character actually dies.
(Instead of a general premature exit/log-off in the case of a desperate situation.)

...
Guess its a tricky thing, as it might as well turn into a other potential abuse feature.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby adyroty » Sun Jun 07, 2015 2:37 pm

a pole where you can leash the domesticated animals to stay there, or make the option to leash them to the food trough
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Amanda44 » Sun Jun 07, 2015 3:30 pm

adyroty wrote:a pole where you can leash the domesticated animals to stay there, or make the option to leash them to the food trough


Actually that is a good idea, especially with the introduction of horses.
It would also be good if we were able to build stables as well or at the least a barn, and it would give another use for straw. :)
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby mvgulik » Sun Jun 07, 2015 5:02 pm

(Copy, Cut and Pasted from other, less to the point, topic.)
Just something that has crossed my mind on a regular basis.

- Don't auto close any chat channel.

As is the case with the Party channel in HnH-1, with only 2 players. If one leaves, he will take any last message he might have send ... with him.
(I know you could switch to private in that case, but that's not really user-friendly.)
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby ttttt » Sun Jun 21, 2015 6:09 pm

Well I made a thread about this way back when I was playing. A lot of people liked the idea so it would be great to see.

Honeycomb and Antfarms:
viewtopic.php?f=5&t=27113&hilit=Honeycomb&sid=0ec5bb42d316ba79cd1e8c670d41840b#p342259
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Cranny » Mon Jun 22, 2015 12:12 am

1.- Some way to travel to our claim stake.

2.- Rabbit farms, with a couple of new rare curios alike golden eggs.

3.- Some attachment we can craft and decide if we attach or not, to show Q of stuff we craft like herb tables, churns, etc.

4.- Chance of placing doorways in north and west side. This does not need to change the graphics, just ad an arch or 2 short columns to the edge of the roof over the door location. Also placing doorways in 3 different positions: left, central and right. City design can be so much better looking and organized!.

5.- Stables to hold cows for milking, so we do not use the ugly system we have now. Ability to move more than 2 cows/sheep/pigs at same time.

6.- Ability to make stacks of metal bars that have same Q. I hate those underground places where we see like tons of cabinets lined up.

7.- Bigger ovens, ofc amount of fuel depends on whatever amount of food we are cooking.

8.- Belts holding tools and key rings.

9.- Cheese racks holding more trays, to make it easier to manage the cheese stages.

10.- All Enders features built in game, plus ordering stuff by Q and pathfinder & world location coordinates.

11- Somehow avoid some grinding like for example, fluor making, maybe by creating a fluor sack to be inside the inventory and using bigger seed bags. It is really boring having to go place the fluor in cabinets to have space. I do enjoy grinding (I know … it sounds crazy) but at the end of the day I feel bad when I think I was only able to use my play time to make fluor and there was a lot of stuff I could not do. Same with beethrot leaves or carrots that can be tied together, we go to harvest with some fibers and we fill the inventory tie them and continue harvesting. There can be a million ways to make this farming/cooking tasks a little lighter and I know it is a need because cities almost all the time lack farmers and cooks.

12.- Outdoor cabinets, not movable if it has something inside, to facilitate farming. I know we use big chests, but they are being taken or misplaced all the time.

13.- Fix beehives, extend mine support radius.


I´m dreaming hydroponic gardens, so we can grow crops and trees underground and ofc even more dreaming when I see moving cattle near to underground lakes. :D (And spell/grammar check at this forum).

.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Cranny » Mon Jun 22, 2015 12:19 am

Options for city management:

a- More number of chiefs appointed so we don’t need to use a shared pass and each one gets to be responsible for whatever he/she did.

b- A public gump only for city members to see, showing who is actually oathed; when and who oathed him/her; and which title he/she holds.

c- Some link form for underground/distant city idols, so we do not need to oath and re oath when working in mines, nodes, etc., to make it easier to travel and avoid to have alts only to maintain these secondary idols.
This can have different ways, according to the different status of the associated idol that can be private to one, for some, or all members of the city, or that can just be a trading spot shared with other cities for all to use.
(I have not thought about how the LP drain can be).

I think this will allow shared owned cities and allied cities to work much better favoring social interaction and a slight control of the population over the type of city we want to live in.

People that want to stay as it is now should still have the choise of not enabling each one of this features.

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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Metruption » Tue Jun 23, 2015 2:58 am

add a super secret forageable with the texture of taproot that only appears in water requiring 500k per*exp
just name it "Magical Taproot"
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