Let me get this straight, Jackard.
1) I need to report a post that you have already read and apparently don't think is derailing even though it literally was the cause of the thread going off topic. Edit: QUICK, how many people reported my post as derailing BEFORE replying to it!
2) It's not shit posting or derailing if it doesn't get reported.
3) Fault lies with the last person to reply (Which in this case ends up not being me)
OR fault only lies with me, regardless of who is posting.
4) You will continue to post about it, being off topic, and then still continue to claim it's me.
I just don't get it, where in this instance can I "win"? Because it really just seems like you have a vendetta.
AnnaC wrote:The problem with the idea of "natural" LP gain from actions themselves is the balance between the ease of an action and the LP gained. This was why there was so much trouble with the old system; actions would be performed not for their intrinsic economic function but in order to gain LP. The curio system overrides this and makes actions worthwhile for their economic value alone. The only relationship is the economic actions to produce curios, which is relatively limited compared to the economically null actions you'd do in previous worlds just to maintain a good LP growth rate (like murdering herds of aurochs and mouflon you don't want or need the products from for the good quick LP gain).
It's not the best system, sure, but it's much better than an LP-per-action system, on all accounts. The only way an action-based LP system would be viable would be if LPs were not freely spent and would only be related to the skills and proficiencies that are related to the action itself. I think ideally a system like this would be the best, but that would take a lot of new design considerations and a lot of balancing in it's own right as well (not to mention a balance between useful products and practice junk for improving such proficiencies).
I'm not sure you realize this, but every problem you have with the old system in this post applies to curios. Objects that weren't worth anything before are worth even less because now they don't even give you LP, if you're saying they were only ever made for LP, they aren't somehow worth more because they don't give LP now, I'm not sure how you could even think this is the case. You would rather see animals go completely ignored because people no longer want or need anything from them at all (A content issue, not an LP system issue) than see people hunting those creatures for LP? While I've never left anything besides foxes or boars just lying around (And usually I skinned the boar) I'd rather the creatures have SOME use than none at all.
You also go on to suggest a "grind one skill to level that skill" system which is the worst possible system in any sandbox game and is most of the reason sandbox games die quick. Nobody wants to spend 50 hours smithing a sword to be able to make a slightly better sword with no other way to do it. Can you imagine leveling marksman in a system like that? How would you even raise Exploration? Etc
Quick. List every curiosity that's actually worth something in trade. From what I can see in the trading section, I can name them for you!
Pearls, bluebells. Tell me how that "economy" is better than before.
Last edited by YoukaiMori on Wed Apr 23, 2014 5:01 am, edited 1 time in total.