loftar wrote:That's a weird suggestion. How would closing the source code make the protocol more secure? (And is there anything wrong with it to begin with, as you seem to imply?) Anyone with a little knowledge of Java could reverse-engineer the class files anyway, and anyone without a little knowledge of Java could reverse-engineer the protocol, and any security protocol that relies on implementation obscurity is a bad idea to begin with.
I wouldn't consider it weird. It is fairly common practice. I suppose you would have to move the client to a compiled language, and move the moddable parts to a built in scriptable language.
I realize it wouldn't be 100% secure obviously, but it would be more secure. I would consider it worth the effort, but your mileage may vary

Perhaps and official repository for the various clients. *shrug*
Blacktooth wrote:And last but not least, firm rules on what is acceptable as far as account access goes. What is acceptable, what isn't, and a firm definition of any repercussions.
loftar wrote:I don't really have an interest in setting up and maintaining a bureaucracy, though. I'm actually rather inclined to agree with those who say that account security is the owner's own problem. I don't see why I should have to take responsibility for people choosing weak passwords. I also wouldn't want to take away people's freedom in sharing accounts by setting up inflexible rules by administrative fiat.
Fair enough. So, you are going to ignore all future cases? Or take them as they come? In the latter case, what would you do?
Blacktooth wrote:Actually, one other thing. Firm definitions of what is and isn't acceptable as far as game mechanics go. As an example, I know wall jumping is difficult to get rid of, but should it be acceptable because of this. I know in most cases scents will be left, and that patches it up somewhat, but what about avoiding scents?
loftar wrote:And then what? Enforcing each case of wall-jumping on unclear evidence, after it has been committed? Remunerating the victims? Moderating the game is another of those things that I don't in the least feel like doing. In that case, I'd rather use my time to fix wall-jumping.
Ok, then what about island hearth vaults? Is there not moderation there? Where does the moderation begin, and where does it end?
loftar wrote:(It's not my intention to be aprioristically dismissive; I'm just not too fond of those suggestions.)
Yup, cool.
