Developer Thoughts on PvP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Developer Thoughts on PvP

Postby asimms » Tue Feb 21, 2012 4:43 am

I agree here, when you enter a PVP zone, you do not anyone to go about and start making friends with you as you are out there to score points over one another.

And though that might appear to be something that is really offensive, you have to remember that is the main goal of such an arena and should post no harm to anyone.

Though it would be different when you start ganging up on one just to make them feel singled out.
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Re: Developer Thoughts on PvP

Postby Ninjinto » Tue Feb 21, 2012 5:23 am

Random thought: how about counting player kills and using it against them in some subtle way? Chart out the top 10, top 20, and top 30 manslayers and let them live increasingly dangerous lives just to make things more exciting.

-If you're in the top 30 then the name of every person you slay will be reported to the nearest village. Not your name, just theirs. This will tell people that danger and scents are nearby.
-If you're in the top 20 then every so often your last-known-whereabouts will be recorded and distributed so people can look for you - where there is fame there will be challengers. This isn't an automatic free tracking device; just point out the relative direction of the nearest top-20'er from any given village so people will know where all of the Fun is.
-If you're in the top 10 then anyone who sees you will see that you are in the top 10 because you just look an awful lot like an angry bear. This doesn't directly punish killers but it makes it take actual effort to remain in the top 10 as well as keep up their bear-like antics. Congratulations, you are now officially scary and people will run away from you.

Note that this will probably increase the amount of player killing in the game, so you should probably not take your experienced blacksmith out foraging.

Life would be stupid if people suddenly found themselves eradicated because they bumped off an alt every so often, but under this system the baddest of the bad would be called upon to prove their worthiness every so often. It's a lot more flexible and entertainment-giving than yes pvp and no pvp.
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Re: Developer Thoughts on PvP

Postby Jackard » Tue Feb 21, 2012 5:24 am

Sylwira wrote:I'm not asking for immunity, or total immortality, just a little protection in exchange of lowered offensiveness. I know that griefers always can find a way to abuse another player, but my system would give a chance to run away and find safer place, without having to start from scratch just to find out that there's another killer around.

I understand my suggestion is far from being perfect, but I think that when perfection is impossible or to hard to achieve, it's better to do anything, than do nothing. Yes I know that it's all pointless, World 6 has to stay the way it is and the only think left to do is to dream that next world will be better... some day...

It will never, ever happen. Your efforts are futile. Give it up.
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Re: Developer Thoughts on PvP

Postby MagicManICT » Tue Feb 21, 2012 6:18 am

Ninjinto wrote:Note that this will probably increase the amount of player killing in the game


Exactly why that's a horrible idea. The "elite" are there because they have practiced and know what they're doing. You can handicap them all you want to, but they'll still remain there. Turn it into a competition, and you'll bring all the crazies in on it, too.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Developer Thoughts on PvP

Postby Ninjinto » Tue Feb 21, 2012 6:38 am

MagicManICT wrote:Exactly why that's a horrible idea. The "elite" are there because they have practiced and know what they're doing. You can handicap them all you want to, but they'll still remain there. Turn it into a competition, and you'll bring all the crazies in on it, too.
Turn it into a competition, and you'll bring all the crazies in on it, too.
all the crazies


Be honest, what's so bad about that?

Let it be a random low-fruit harvest and it'll just perpetuate as anyone old killing anyone young. Turn it into an organized game of men and warriors and it'll be anyone strong killing anyone slightly-less strong. The end result would be a kind of a reverse arms race; the upper crust will settle down into a weaker average as complacent strongmen are sniped off by sharp and eager folk.

The problem isn't that random killers exist, but that their lives are too simple. Making it more robust and sophisticated would result in the waste settling at the bottom while the finest bits float to the top.
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Re: Developer Thoughts on PvP

Postby Ninjinto » Tue Feb 21, 2012 6:58 am

but that their lives are too simple
Just for the edification of anyone honestly thinking about my idea, here's a more detailed explanation of my reasoning:


What to casuals want? To have a better shot at escaping a random killer.
What do lawful-good hardplayers want? To be the hero that brings down an infamous criminal.
What do random killers want? Fun.

My idea gives all of the above what they want most. Casuals will know to insta-hearth when they see a top-10 killer, detectives will be more capable of making a hobby out of tracking down career criminals, career criminals will lead rugged and dynamic lives (plus visible e-manhood) rather than just logging in and picking off another wandering scrub each day. Everybody wins.
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Re: Developer Thoughts on PvP

Postby Oddity » Tue Feb 21, 2012 8:37 am

Ninjinto wrote:Random thought: how about counting player kills and using it against them in some subtle way?

Better idea than any dog-shit that any carebear will ever suggest: Fix the siege system (and perhaps a few other systems) so that it's actually possible to seek retribution for crimes, and everything will be fine.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Developer Thoughts on PvP

Postby sabinati » Tue Feb 21, 2012 8:39 am

Oddity wrote:
Ninjinto wrote:Random thought: how about counting player kills and using it against them in some subtle way?

Better idea than any dog-shit that any carebear will ever suggest: Fix the siege system (and perhaps a few other systems) so that it's actually possible to seek retribution for crimes, and everything will be fine.


this
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Re: Developer Thoughts on PvP

Postby Ninjinto » Tue Feb 21, 2012 8:54 am

Oddity wrote:
Ninjinto wrote:Random thought: how about counting player kills and using it against them in some subtle way?

Better idea than any dog-shit that any carebear will ever suggest: Fix the siege system (and perhaps a few other systems) so that it's actually possible to seek retribution for crimes, and everything will be fine.


I cannot possibly agree more.

I have been in at least a dozen different games where the very specific practice has been tried of barring people from random PVP. Not once ever has it caused more good than harm.

The precise problem is that murderers are too safe. Muder, safe? Ask yourself honestly, is this logical? Absolutely not. And to be even more specific it is not the way Haven and Hearth is made; there are specific mechanisms in place for murderers to be brought to justice.

I'm not saying that the sudden death of death-makers should be made more convenient. Nor am I saying that the life of a scrub should be made more convenient. The specific thing which I am saying is that the god of death upon this world should have to earn his title. Somewhere, someway, somehow, there will be a player which rightfully earns this. Anyone who doesn't even bother shouldn't have the gratification; they shouldn't be allowed to savor the taste of blood without spilling their own.
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Re: Developer Thoughts on PvP

Postby Tonkyhonk » Tue Feb 21, 2012 10:40 am

Sylwira wrote:I understand it quite well, I'm just not used to writing English so it's sometimes hard for me to express my thoughts well.
In short OP says that all actions in game are potentially offensive, I agree, but there are different levels of offensiveness.

go back to the OP, read the last 4 paragraphs again.
im not to criticize your will of trying to do something for w6, but your approach here with this particular idea is wrong.


why not just wait and see how the new siege system and/or the new sequenses of crimes will be on salem when it is released, since devs already got their ideas waiting to be implemented, and then we can start some meaningful discussions.
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