loftar wrote:The greatest problem with recycling metal is how to know what kind of metal to recycle back to, particularly for things that can be made of several different metal types, and also regarding the quality of the specific ingredient. I have to say I am moderately excited by the idea of every item having to save what it was crafted from. Not that the possibility should be entirely discounted, I guess, but I'm wary about it, for sure.
loftar wrote:The greatest problem with recycling metal is how to know what kind of metal to recycle back to, particularly for things that can be made of several different metal types, and also regarding the quality of the specific ingredient. I have to say I am moderately excited by the idea of every item having to save what it was crafted from. Not that the possibility should be entirely discounted, I guess, but I'm wary about it, for sure.
Downside: Its a (strong) automation incentive.Altich wrote:Make all hearthlings lose a percentage (around 1%) of their total attributes and skills each day.
Can you explain what you mean?mvgulik wrote:Downside: Its a (strong) automation incentive.Altich wrote:Make all hearthlings lose a percentage (around 1%) of their total attributes and skills each day.
simimi wrote:The screen were you chose your skills could be a skil tree instead of a list to show what you could unlock.
Altich wrote:Can you explain what you mean?
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