Bumbar wrote:DatOneGuy wrote:I was just tossing that out as a placeholder for an actual idea, that would indeed be very lame.
I'm actually all for minigames to learn things personally, perhaps having to create some form of blueprint or the first time you make a shoe actually having a screen come up where you have to go through the motions of assembling the shoe. However, I'm sure most people would dread this, so I didn't bother saying so.
Minigames sound fun, until you have to do them for one thousandth time. At that point, they just become a necessary chore, that separates you from item you need.DatOneGuy wrote:also I think you're missing the point of what I was saying for the whole gaining knowledge of, some things would be easier to learn but thiswould faciliate the idea of an actual village much more than working solo, you might be able to make crude cloth from the beginning, maybe shitty leather pants, but someone with more knowledge in the area can make better leather pants (given the way materials work) and furthermore would 'learn' how to make better leather gear like Cutthroat Cuirass, or learning how to create Hardened Leather.
In such a case, a farmer couldn't just turn around with no expertise in leather what so ever and make a seedbag, that would require a little stitching and such so it wouldn't be high maybe require 10 Leatherworking (gainable with maybe an afternoon fiddling around) and be able to make them.
So yes that farmer who wants one could turn around and learn it in an afternoon if he wants to,but it's not necessary.
But this is already in the game. If you live in a village, you don't have to be good at everything, you specialize in one field and invest your LP into skills that support it. Other stuff you can't do well, you get from fellow villagers. I mean sure, a farmer can learn how to craft weapons quite easily, but who needs q10 swords, when guy next door can make q100 ones. Hermits on other hand have to be good at everything, so they're obviously at disadvantage, because it takes them much longer to obtain high quality goods. Current system already supports division of labor and advantages that come from it.
I didn't suggest repeating it.
Quality works on so few things that one person could fit into at least 3 professions with ease.
Potjeh wrote:
Yeah, for the kids who can't go outside.
A more accurate description:

Brackwell wrote:If I wanted this type of system I would play Runescape.
Wasn't a full suggestion I made, no need to break off completely from OPs suggestion, which really has no bearing in Runescape at all.