Tree Stumps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tree Stumps

Postby bagofnuts » Tue Aug 10, 2010 3:09 am

Eh... I'm not really a fan of the stump-burning for some reason. Maybe because it just doesn't make sense to me, since a regular fire has all this air and space between the branches so the fire can, you know, burn, but stumps are just big hunks of dense wood. Perhaps charcoal-generating would be nice, but then it kind of eliminates the need for kilns to make the charcoal for your ore smelters.
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Re: Tree Stumps

Postby Brackwell » Tue Aug 10, 2010 3:20 am

bagofnuts wrote:Eh... I'm not really a fan of the stump-burning for some reason. Maybe because it just doesn't make sense to me, since a regular fire has all this air and space between the branches so the fire can, you know, burn, but stumps are just big hunks of dense wood. Perhaps charcoal-generating would be nice, but then it kind of eliminates the need for kilns to make the charcoal for your ore smelters.


Realism cannot win in this game. Otherwise explain chopping a stump into blocks of wood using a shovel.
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Re: Tree Stumps

Postby mvgulik » Tue Aug 10, 2010 10:31 am

bagofnuts wrote:Eh... I'm not really a fan of the stump-burning for some reason. Maybe because it just doesn't make sense to me, since a regular fire has all this air and space between the branches so the fire can, you know, burn, but stumps are just big hunks of dense wood. Perhaps charcoal-generating would be nice, but then it kind of eliminates the need for kilns to make the charcoal for your ore smelters.

True and true.

You could need some startup materials to start the burn process. (branches, boughs, taproot, nettle.)
The stump fire could have 2 different burn stages. like a initial burn stage and a smolder stage. (Would generate less light in smolder stage.)
Could changes from smolder to burn stage again when some startup materials are added to the smolder stage. (would only make sens if there is some use for the active fire stage, other than more light. Like the ability to also use it for cooking.)

charcoal: I'm not sure if having more ways than one to a resource is really a bad thing. But it could be. (I have no clear point of view in this case.)

Overall ... I personally rather see another alternative camp fire (mentioned in a other topic) as relightable fire.
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Re: Tree Stumps

Postby johnsmith » Tue Aug 10, 2010 5:03 pm

hopefully while trying to find a way to clean up the eyesore of stumps and maybe make them useful we don't make more work from it than what is currently needed to get rid of them.

With an Axe it currently takes 50 chops. Axes are more realistic therefore we can make fewer chops for higher quality axes and increase the amount of wood from the stumps, additionally the higher the strength+dexterity then the fewer chops it would take as well. (experience) Also more practical as they are one handed rather than two.

Slings, and bows are 2 examples founded on this principle. The higher the quality, and the strength etc... the better you are at shooting and damage.

With a Shovel takes 20-25 chops (inconsistent count because of lag) Shovels are not realistic, nor practical. you still get only 4 blocks of wood from a stump at for the same time with a shovel versus an axe, the tree itself at 20-23 chops produces 12, 24, or 36 blocks of wood depending on the tree.

So time wise, 1 stump at 20-25 chops with shovel = 4 pieces of wood versus same time with tree cutting getting 12, 24, 0r 36 blocks of wood.

We could use less realistic options like instant repair or crossroads and tree stumps automatically appear in your inventory after chopping the tree down.

We could blow them up for fun or light them on fire, but boredom and time would eventually make this option unattractive.

There are too many stumps and tree's to make a worthwhile quality item or usefulness for them without flooding the market, (and more clear cutting)

Changing the parameter's of stump removal would improve the game.

I know some out there that do not do manual labor and only dictate from their thrones to their peasants don't really care about this at this time because they are elite, but for many, and for the game aesthetics it would improve playability and enjoyment.

If not for this map, maybe the next?
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Re: Tree Stumps

Postby Thurrok » Wed Aug 11, 2010 12:15 am

Two words:

Wooden Runestone.

Actually I would love to see little carved wooden items that you can put in your house to enhance the feeling of being at home (read: to give buffs). Or even bigger ones that need a treestump to make.

Other than that, a slight LP boost to removing stumps would perhaps inspire clearcutters to do a thorough job and not leave behind ugliness.

Third would be a bonfire-like thing, as has already been suggested. There's something IRL called Swedish torch (?), made of a tree log and some chipped wood. You need a saw to cut holes, fill them with chipped wood and light them. As the oxygen flow into the holes is limited, these fires take a long time to burn down, somewhere between 4-5 hours. I've been told that their main use is to keep hunters warm during a night out in the woods, but the one I saw had a pretty nice flame too. Maybe make it have it an lp/q enhaning modifier for butchering wild animals in its radius, or attract/spawn more critters around it?

As for charcoal making via stumps, I wouldn't think of it as cool since:
1) if you wanted tons of cheap coal, you could always just fill a kiln with wooden blocks
2) if you wanted easy good-quality coal, this option wouldn't yield the wanted results anyway
3) it wouldn't be realistic.
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Re: Tree Stumps

Postby sabinati » Wed Aug 11, 2010 1:46 am

Thurrok wrote:Two words:

Wooden Runestone.

Actually I would love to see little carved wooden items that you can put in your house to enhance the feeling of being at home (read: to give buffs). Or even bigger ones that need a treestump to make.

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Re: Tree Stumps

Postby Ando » Wed Aug 11, 2010 8:36 am

Thurrok wrote:Wooden Runestone.

This.
Thurrok wrote:Other than that, a slight LP boost to removing stumps would perhaps inspire clearcutters to do a thorough job and not leave behind ugliness.

Also, nerf tree chopping LP.
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Re: Tree Stumps

Postby johnsmith » Wed Aug 11, 2010 10:10 pm

Thinking along the same line as LP boost for stumps (and extra wood). Maybe if stamina was effected as well.

Lets say it would take half to three quarters (negotiable) of a characters stamina to cut one tree. then two tree's would require all stamina to be used, thus requiring the need of water, and increasing need for food eventually.

This would help prevent the clear cutting by noobs.

The only people who would clear cut would be griefers who had HQ water and food. (oh well then, not much anyone can do)

LP increase for stump removal and extra wood from the stump would make it worthwhile for a village to keep it's territory free of the eyesores while retrieving wood for repairs and such. A village would have the water and food to supply the woodcutters for the village.

Anyway, something along these lines.
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