hunting and lp gain

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: hunting and lp gain

Postby DatOneGuy » Mon Aug 16, 2010 2:26 pm

rye130 wrote:Scenario 6:

You deal 600 damage to a bear, bear runs and no one finds it so it despawns.

Do you get lp or is it lost?

LP would be lost in this case, all you did was damage a bear, sure you 'should' get LP but unless you cap it at the 800 HP mark you wouldn't be able to do it this way (get LP as you hit), this would bring problems with finding almost dead bears and doing more work towards killing them as the first person.

DigDog wrote:
DigDog wrote:Realistically you'd have to get them as soon as you damage the animal since you already learned something at that point. You don't magically learn that you hit the animal the right way after it finally collapses dead to the floor after many hits. No, you see it bleed after your first hit and notice you did something right and get learning points.

Not really, this isn't necessary and is rare in almost any game, sure you did 'learn' something by hitting it, but nowhere near as much as by killing it.
Avoid realism-based arguments and needless complexity - simplicity and gameplay will trump realism every time.
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Re: hunting and lp gain

Postby DigDog » Mon Aug 16, 2010 3:09 pm

DatOneGuy wrote:Not really, this isn't necessary and is rare in almost any game, sure you did 'learn' something by hitting it, but nowhere near as much as by killing it.
Avoid realism-based arguments and needless complexity - simplicity and gameplay will trump realism every time.

Since when do we care about other games, I thought we're different? Not to mention that I don't want this mainly because it's realistic but because it's fairer. Why should I get only the fraction of the LP from killing a bear just because it decided to run away throughout the fight? If I run after it and kill it then it is still the same bear so I should still get the full LP for it. Or, like I said above, get LP for every hit I do.
burgingham wrote:You call that beer?
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Re: hunting and lp gain

Postby DatOneGuy » Mon Aug 16, 2010 3:18 pm

DigDog wrote:
DatOneGuy wrote:Not really, this isn't necessary and is rare in almost any game, sure you did 'learn' something by hitting it, but nowhere near as much as by killing it.
Avoid realism-based arguments and needless complexity - simplicity and gameplay will trump realism every time.

Since when do we care about other games, I thought we're different? Not to mention that I don't want this mainly because it's realistic but because it's fairer. Why should I get only the fraction of the LP from killing a bear just because it decided to run away throughout the fight? If I run after it and kill it then it is still the same bear so I should still get the full LP for it. Or, like I said above, get LP for every hit I do.

Getting LP for every hit again falls into that issue above, and brings issues of it's own.

Proposed solution solves the fraction of LP problem unless it doesn't get killed in the end, as long as the result is that it's killed, there's no problem.
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Re: hunting and lp gain

Postby DigDog » Mon Aug 16, 2010 3:44 pm

Hmm okay, I agree that it would bring issues of it's own. I could live with it giving shared LP as soon as it is killed, that's still a huge improvement. Scenario 6 would have the same outcome then like it would with the current system: LP lost, go search another bear and don't let it escape this time.
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Re: hunting and lp gain

Postby DatOneGuy » Mon Aug 16, 2010 3:48 pm

DigDog wrote:Hmm okay, I agree that it would bring issues of it's own. I could live with it giving shared LP as soon as it is killed, that's still a huge improvement. Scenario 6 would have the same outcome then like it would with the current system: LP lost, go search another bear and don't let it escape this time.

Scenario 6 is easy to avoid, if you let the bear run it will come back to you, don't chase it. In fact it becomes easier, disengage combat, let it come back then kill it.
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