Taxation for Protection

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Taxation for Protection

Postby sami1337 » Thu Jul 23, 2009 5:41 pm

Gauteamus wrote:If someone feels the need to have their goods protected, I am sure Laketown is willing to lend them store space with guarantees (for a small compensation).


Well sort of like "guarantees*"

*All goods are stored behind 3 levels of protection
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Re: Taxation for Protection

Postby Pochoclo2 » Fri Jul 24, 2009 3:49 am

This won't work until combat is rebalanced and we don't have any more ludicrously strong players that can bring down any protection you can bring up.
Bringing down a brick wall should need teamwork and coordination, not several months of poopsocking.
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Re: Taxation for Protection

Postby Coldsteel » Fri Jul 24, 2009 4:58 am

or even a siege weapon like a battering ram or catapult to launch those giant boulders with
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Re: Taxation for Protection

Postby Ferinex » Fri Jul 24, 2009 5:14 am

Coldsteel wrote:or even a siege weapon like a battering ram or catapult to launch those giant boulders with


this.
i guess they never miss huh
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Re: Taxation for Protection

Postby Pochoclo2 » Fri Jul 24, 2009 11:43 pm

Coldsteel wrote:or even a siege weapon like a battering ram or catapult to launch those giant boulders with


That's actually a wonderful idea. Make the siege weapon expensive enough, and make it so that you need several people to move it/operate it, and you've got a winner.
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Re: Taxation for Protection

Postby sami1337 » Fri Jul 24, 2009 11:58 pm

Yeah it should be a resource hog. But i don't think this should be the only route in. Once further refinement of black arts makes it in there should be a method for the sneaky ones among us to perhaps decay a walls hp faster over time. Perhaps something like a fire at the base of the wall.

http://en.wikipedia.org/wiki/Early_ther ... ne_castles
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Re: Taxation for Protection

Postby Ferinex » Sat Jul 25, 2009 5:26 am

Or a rope/ladder. You don't -need- to take down a wall to get past it. In fact, a siege tower would be more effective than a battering ram or trebuchet.

Oh, right, if the devs were to implement a 'sneaky' way of entering, I would hope to god they implemented AI run archery towers at the same time. Unbalanced ftmfl.

Last idea: Let us walk on the tops of walls.
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