Potjeh wrote:How is having your character killed while offline worse than having your place trashed while offline? Both character and possessions are simply time investments, and I'd say they have about equal worth.
Rugs wrote:This is the most carebear way of thinking in existence.
I thought this game was meant to be hardcore.
Cajoes wrote:Rugs wrote:This is the most carebear way of thinking in existence.
I thought this game was meant to be hardcore.
As opposed to being able to safely store all your ill gotten gains on unreachable alts indefinitely?
Oooh, I shudder at your high-risk environment, sir. How do you stand the hardcore excitement.
Ferinex wrote:Thieves have the ability to build walls just like non-thieves. The whole argument that tracking is 100% effective is stupid. If it were so, all of the rangers would be killed now by the clues they drop when summon-killing people.
PoisonedV wrote:Ferinex wrote:Thieves have the ability to build walls just like non-thieves. The whole argument that tracking is 100% effective is stupid. If it were so, all of the rangers would be killed now by the clues they drop when summon-killing people.
Well, see, thieves are thieves and producers, are, well, producers, so that whole argument doesn't really stand up. Also, why would the rangers be killed by now? Who wants to help out the thief get back at the ranger that killed them? So while tracking may or may not be 100 percent effective, that argument for it is irrelevant.
PoisonedV wrote:Well, see, thieves are thieves and producers, are, well, producers, so that whole argument doesn't really stand up.
PoisonedV wrote:Also, why would the rangers be killed by now? Who wants to help out the thief get back at the ranger that killed them? So while tracking may or may not be 100 percent effective, that argument for it is irrelevant.
Users browsing this forum: Claude [Bot], Dotbot [Bot] and 4 guests