Improving Marksmanship

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Improving Marksmanship

Postby Potjeh » Fri Dec 17, 2010 10:13 pm

Yeah, that's what I meant for damage. Anyway, if aim speed is changed to sqrt((per*mm)/(agi*mnvr)), I think we can get rid of the aiming speed cap and have q determine damage alone.

Base aim speed and damage for all ranged weapons would need to be rebalanced, of course.

Oh, and once again, I'd like to see ranged weapons get some pierce damage, so slings and especially woodbows aren't utterly useless in PvP (weaker, sure, but completely ineffective no).
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Improving Marksmanship

Postby Phizuol » Fri Dec 17, 2010 10:16 pm

How fast is the cap now?
User avatar
Phizuol
 
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Improving Marksmanship

Postby Potjeh » Fri Dec 17, 2010 10:17 pm

380ish mm or so, I think best arrows are around q190 but I'm not sure since I don't really use them.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Improving Marksmanship

Postby DatOneGuy » Fri Dec 17, 2010 10:39 pm

Potjeh wrote:But if you move stats to the aiming part, where does that leave marksmanship? I guess aim speed could be proportionate to (marksmanship*perception)/(manoeuvre*agility). That doesn't leave room for random range in damage, but IMO the randomness of damage is a bad thing anyway. I'm not a fan of the randomness in landing a hit, either. If it were up to me, I'd make ranged weapons always hit, but the damage should be proportionate to the amount of aim bar filled, with a certain minimum of aim required to do any damage so people can't use ranger bows like machine guns. The problem with this is that people would use slings as DBZ Scouters, and I can't think of an answer to that.

Hmm, dunno

But way I see it it should be reworked from ground up.

Lobbing should have a different aim bar (like the circle from tracking/dowsing) on a target and you can hit things around him by mistake.
You should be able to aim at items and destroy them (IMHO) but this needs new wall types for 'outer walls' that combat this (and allow larger gates!!)

So that you can't really aim inside a secure village and kill them, but once inside you can, and you can also lob over small palisaded craps.

Newer walls should be mostly stone, multi-tile thick but whatever they're made of doesn't matter. Proper village walls, properly able to be used for security, Can't shoot over them (not easily) Can't see over (from either side) [Is this doable?], can shoot people on top of, need to make sturdy ladders to get over them. Can patrol them by walking through, would be nice if there were armaments and slots on the bottom to only see through a short slit in front of you and shoot. Would take a lot of 'line of sight' modifications I believe though.

Anyways those are my ideas, a new marksmanship system does need that stuff, but it needs newer walls first, and newer walls need str rebalancing too.
--
380 is around the cap, yes.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Improving Marksmanship

Postby dakenho » Mon Dec 20, 2010 6:23 pm

I personally thing low levels of marksmen ship should be better, and the lower limit of the speed at which the accuracy meeter increases should be raised. the other day a board chased me to a river bank, some one gave me a decent sling and I tried it out, it took 5 min for the bar to reach 3/4 full :/
dakenho
 
Posts: 83
Joined: Fri Dec 17, 2010 8:55 pm

Re: Improving Marksmanship

Postby Oddity » Mon Dec 20, 2010 10:03 pm

And how much Marksmanship did you have and what ql was the sling? (Note that your MM is effectively capped at twice the sling's quality so if it's a 4ql sling then you can use a max of 8 MM).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Improving Marksmanship

Postby hasaosan » Mon Dec 20, 2010 11:25 pm

tbh slings are harder to learn then bows irl >.>' and bows are also easy to make
hasaosan
 
Posts: 340
Joined: Sat Dec 11, 2010 12:41 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests