Potjeh wrote:Implying that logging in once a month is playing
Granger wrote:Xombie wrote:They are markings of your property. It's legal stuff. Law don't decay.
And exactly this is what fucks up RL.
I do not need this bullshit being replicated in a game.
agreed, if player is dead - remove his claim ho hell.Potjeh wrote:I don't recall running into any Roman property IRL. There's ruins of a Roman shrine, but it belongs to my country now, it's no longer Roman-owned.
burgingham wrote:You call that beer?
Potjeh wrote:Exactly, what's the point of keeping your claim if all the stuff on it is gone? OK, there's natural resources, but personal claims are a bad way to to claim them anyway. With a village claim you can travel there, and your spot can't be village-jacked. Long-term solution would be some kind of an outpost claim attached to your village claim, but normal village can do for now.
Anyway, I think the whole thing should be integrated with the decay shield idea from a while ago. You build a shrine to domovoi instead of a claim stake, and you fill it with repair materials. As long as there are materials there, your stuff stays undamaged and your claim stands. Once the shrine runs out of repair materials the claim and decay protection stop working, and once the decay destroys the shrine the claim is removed as well. Tie the rate of repair material depletion to cha and int to make those more useful, and cap the claim size with these stats as well.
burgingham wrote:You call that beer?
Potjeh wrote:BTW you're the one that started the whole stupid realism argument. Don't go "it's a game" on us now.
Xombie wrote:Potjeh wrote:BTW you're the one that started the whole stupid realism argument. Don't go "it's a game" on us now.
That comes from a guy who started to make parallels with Rome and stuff? Rome has to do with RL, sonny. Just FYI.
I guess If someone gives power to you schoolboys and no-lifers, you'll happily make it so player needs to log in twice a day to "actually play" lol.
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