Can claim decay be implemented?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Can claim decay be implemented?

Postby Potjeh » Mon Sep 20, 2010 2:41 pm

I don't recall running into any Roman property IRL. There's ruins of a Roman shrine, but it belongs to my country now, it's no longer Roman-owned.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Can claim decay be implemented?

Postby Xombie » Mon Sep 20, 2010 2:45 pm

Potjeh wrote:Implying that logging in once a month is playing

fixed for you, bro

Granger wrote:
Xombie wrote:They are markings of your property. It's legal stuff. Law don't decay.

And exactly this is what fucks up RL.
I do not need this bullshit being replicated in a game.

It's in-game laws. Already implemented and working. News at 11.

Potjeh wrote:I don't recall running into any Roman property IRL. There's ruins of a Roman shrine, but it belongs to my country now, it's no longer Roman-owned.
agreed, if player is dead - remove his claim ho hell. ;)
The server appears to have crashed :(
Xombie
 
Posts: 22
Joined: Sun Mar 21, 2010 4:09 am

Re: Can claim decay be implemented?

Postby Potjeh » Mon Sep 20, 2010 2:51 pm

So claims should no longer be inherited? No, thanks.

BTW you're the one that started the whole stupid realism argument. Don't go "it's a game" on us now.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Can claim decay be implemented?

Postby DigDog » Mon Sep 20, 2010 3:01 pm

It makes absolutely no sense to have no claim decay. If you really don't play for a month or longer, all your belongings (house, palisade, cattle) would decay or die anyway. So if you'd return after a month or two, all that is left would be your lonely stake claim.

I agree with giving the stake just normal decay hits, just like everything else. People who actually play have to repair their houses, so why not also their claim stakes? Give the stake the HP of a log cabin. That way your claim is gone when your house is gone. And when your house is gone you have nothing to return to anyway, regardless if it's your fault that you couldn't play for a month or not.
burgingham wrote:You call that beer?
User avatar
DigDog
 
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: Can claim decay be implemented?

Postby Breakneck9 » Mon Sep 20, 2010 4:08 pm

I brought this to the forefront because currently I have some real life medical issue's. Tomorrow I may or may not be here. Today I am, therefore I appreciate I still have what I have worked so hard on in game, this is one of my fav's. If I were to give all my passwords away for all my accounts to people from around the world then I may or may not have anything left when I log on when I can.

Luckily, for the sake of the people in my village, I am trying to get the properties (claims) of my 6 alt characters with high valued locations transferred to responsible players that find the game as fascinating as myself....not some one week player that will neglect everything the collective villagers have help build. (this is a heavy investment of time everyone)

This is called responsible playing of the game as to not "unintentionally grief" the other villagers hard work causing them to have to move and start from scratch, or worse yet discourage them from playing the game which also has a cascading effect with even more players.

I seriously don't see why its so hard to implement some sort of decay relatively quick with an update, I could have passed away leaving everyone hanging through no fault of my own.

PS. To my villagers and friends from around H&H, sorry if I left you hanging for a little while here, I will be back on and try to complete a responsible transition of most of the valuable claims to a responsible party and hopefully a trustworthy one/few. I will keep as much of the sensitive information regarding politics a secret as much as I can, you still have my trust. I know some cannot post on the boards, others may be able to, (since IP's give away valuable intel).

I cannot play as much as I used to.

John
Port Eryie
Breakneck9
 
Posts: 194
Joined: Mon Sep 06, 2010 6:08 pm

Re: Can claim decay be implemented?

Postby Potjeh » Mon Sep 20, 2010 6:02 pm

Exactly, what's the point of keeping your claim if all the stuff on it is gone? OK, there's natural resources, but personal claims are a bad way to to claim them anyway. With a village claim you can travel there, and your spot can't be village-jacked. Long-term solution would be some kind of an outpost claim attached to your village claim, but normal village can do for now.

Anyway, I think the whole thing should be integrated with the decay shield idea from a while ago. You build a shrine to domovoi instead of a claim stake, and you fill it with repair materials. As long as there are materials there, your stuff stays undamaged and your claim stands. Once the shrine runs out of repair materials the claim and decay protection stop working, and once the decay destroys the shrine the claim is removed as well. Tie the rate of repair material depletion to cha and int to make those more useful, and cap the claim size with these stats as well.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Can claim decay be implemented?

Postby DigDog » Mon Sep 20, 2010 7:50 pm

Potjeh wrote:Exactly, what's the point of keeping your claim if all the stuff on it is gone? OK, there's natural resources, but personal claims are a bad way to to claim them anyway. With a village claim you can travel there, and your spot can't be village-jacked. Long-term solution would be some kind of an outpost claim attached to your village claim, but normal village can do for now.

Anyway, I think the whole thing should be integrated with the decay shield idea from a while ago. You build a shrine to domovoi instead of a claim stake, and you fill it with repair materials. As long as there are materials there, your stuff stays undamaged and your claim stands. Once the shrine runs out of repair materials the claim and decay protection stop working, and once the decay destroys the shrine the claim is removed as well. Tie the rate of repair material depletion to cha and int to make those more useful, and cap the claim size with these stats as well.

The decay shield idea is nice, I already liked it back then, but I bet it won't get implemented very soon, if ever. So a good first step would be simply giving the claim stakes the decay feature that makes them decay just like everything else while having lots of HP so they don't decay too fast. Shouldn't be too hard to implement.
burgingham wrote:You call that beer?
User avatar
DigDog
 
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: Can claim decay be implemented?

Postby Xombie » Tue Sep 21, 2010 3:37 am

Potjeh wrote:BTW you're the one that started the whole stupid realism argument. Don't go "it's a game" on us now.

That comes from a guy who started to make parallels with Rome and stuff? Rome has to do with RL, sonny. Just FYI.

I guess If someone gives power to you schoolboys and no-lifers, you'll happily make it so player needs to log in twice a day to "actually play" lol.
The server appears to have crashed :(
Xombie
 
Posts: 22
Joined: Sun Mar 21, 2010 4:09 am

Re: Can claim decay be implemented?

Postby Breakneck9 » Tue Sep 21, 2010 4:10 am

Xombie wrote:
Potjeh wrote:BTW you're the one that started the whole stupid realism argument. Don't go "it's a game" on us now.

That comes from a guy who started to make parallels with Rome and stuff? Rome has to do with RL, sonny. Just FYI.

I guess If someone gives power to you schoolboys and no-lifers, you'll happily make it so player needs to log in twice a day to "actually play" lol.



Playing once a month does not help a game in its alpha stages either, nor is there legitimate input from such a person in such a manner as yours. There is a solution that is reasonable which can make the game better. Arguing for arguments sake derails the actual issue.

One of the mods may be wise to teach the noob (like I was once taught) with a quick 24 hour ban for trying to hijack and derail this thread, if he continues, 7 days, etc.... It was supposed to be a constructive dialogue about an actual improvement for better game play. I learned the hard way, maybe he may too.

Quick question for the mods, has Jorb or Loftar recently had any input on this issue?
Breakneck9
 
Posts: 194
Joined: Mon Sep 06, 2010 6:08 pm

Re: Can claim decay be implemented?

Postby Potjeh » Tue Sep 21, 2010 2:06 pm

Image
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest