niltrias wrote:@kobnach
But thats just the way the current model has trained us to think. Realistically, the further you get from society the less you can expect from the rule of law. I don`t see where this would violate game balance much either.
It's a game, with limited realism.
And I have yet to see any suggestions that make living near others desirable - except this idea of making thieves/griefers even more powerful farther from others.
Resources are limited. People are lazy. With e.g. fresh trees dependent on replanting - well let's just say I'm tired of people who consume trees and never replant; the latest one not only claimed a chunk of my plantation, he dug great swathes of clay through the forest - instead of adjacent grassland. (This on top of the usual - harvesting trees for his construction.) Yes, of course I'm also planting trees inside my own walls, but that's on terrain which was previously grassland.
At least this is way better than having griefers for neighbours. But I'm wanting better on the new map - not a choice of evils.