Authority cap on "Revoke Privilege"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Authority cap on "Revoke Privilege"

Postby Gulluoglu » Wed Sep 15, 2010 7:31 pm

Potjeh wrote:For bonus points, make the cost of claiming depend on Cha and Int as well, since those stats could use a boost.


That's an interesting idea, I like it; however, it would need a good deal of tweeking on both the low and high ends to not screw over noobs while not being meaningless once people get triple digit cha or int.
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Re: Authority cap on "Revoke Privilege"

Postby Granger » Wed Sep 15, 2010 8:00 pm

Shameless plug from viewtopic.php?f=5&t=8754
Granger wrote:I still would like to see a system similar to village-authority for claims, where in case authority runs out the claim shrinks to refill the meter.
So claims would vanish with time.

And the option to break a claim stake with a ram, plus the inability to drop a village idol onto claimed land (with this i mean that the influence of the resulting village overlaps claim stake influence) unless the owner of the claim is one of the founding fathers.

How to fuel the authority is a question, i think a system like village authority would do it.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Wed Sep 15, 2010 9:21 pm

Not a big fan of that whole thing to be honest, I like the whole thing for villages, not such a big fan of it for personal claims, having to do some personal upkeep is bullshit, there's enough of it to do with decay...
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Re: Authority cap on "Revoke Privilege"

Postby Potjeh » Wed Sep 15, 2010 9:26 pm

Do we really need empty patches of claimed land everywhere? There's like a dozen ex farms in vicinity of Buyan that have completely decayed, not a single tile of palisade left, and their claims still stand there, looking all ugly.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Wed Sep 15, 2010 9:39 pm

Claims ain't really doin', you leave some scents? Big whoop. Don't wanna leave scents? Declaim it.

Not hard at all really, and if it's a huge claim it was probably something worth protecting which means even if they quit, it was theirs. I've left some mines rotting so long it might as well have been someone who quit, and I keep my claims there so that I don't have to stay on top of them, instead I can just check XMPP.

No, I don't want to have to logon to those characters and look around. Yeah, I'd consider selling them. Until then though, don't care much , just gonna leave them there.
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Re: Authority cap on "Revoke Privilege"

Postby Potjeh » Wed Sep 15, 2010 10:02 pm

Well, they're not really worth the effort it'd take to extend claim to declaim them, but at the same time they prevent us from settling some linen producing newbies there or something. And they're the ugliest thing ever.

As for your mines, keeping them should take some nominal effort. Inactive players shouldn't be hogging up *any* resources.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Wed Sep 15, 2010 10:19 pm

Goes back to other people deciding what you do with what you find.

You want it? Take it, no one's stopping you. If it's worth it, you can take it, if it's not, that means it's not worth it, so stop bothering. :)

In other words, some things should take :effort:, you're basically reversing someone else's :effort: in order to gain something they took over, in which case if you want it, it should take some effort, quite a bit of it. The decay is suck shit because it requires some effort to keep the claim up. I wouldn't mind it if I didn't have to spend time taking care of my regular crap like brickwalls and such.
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Re: Authority cap on "Revoke Privilege"

Postby Potjeh » Wed Sep 15, 2010 10:22 pm

The problem is that the world will end up a giant junkyard soon enough if nature doesn't reclaim work of people who stopped playing. It's not so much a problem now that we have resets twice a year, but once the game goes gold a world should last 3-4 years at least.
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Re: Authority cap on "Revoke Privilege"

Postby Jackard » Wed Sep 15, 2010 11:54 pm

otoh decay is annoying enough as is
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Re: Authority cap on "Revoke Privilege"

Postby loftar » Thu Sep 16, 2010 12:28 am

Potjeh wrote:The problem should be addressed by making unused personal claims expire somehow.

I dunno. If a claimant has quit or moved on, it is likewise annoying to have to wait a month or whatever the expire time would be. Maybe a better solution is to create a similar "revocation" action for non-affiliated characters, at the cost of, say, twice as much LP as was put into the claim in the first place? Maybe modified by the time the claim has been inactive (by some, maybe not entirely obvious, metric)? It feels quite risky, though.
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