Improve cartography (former "Disable external mapping")

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Improve cartography (former "Disable external mapping")

Postby Potjeh » Tue Sep 21, 2010 3:41 pm

If maps had zooming, bookmarks and waypoints they'd totally be worth it to me. By waypoints I mean setting a marker on the map and getting an arrow in the main screen that points towards it, as long as you and the waypoint are both on a connected map.

Oh, and caching maps client-side. My main beef with in-game maps is that they take minutes to load.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Disable external mapping

Postby sabinati » Tue Sep 21, 2010 5:52 pm

Chakravanti wrote:
DatOneGuy wrote:
Nobody wrote:Let's better forbid the nightvision instead of mapping. Torches and candles will be useful again, and it will look much realistic than it is now.

That should be taken care of as well, but not in that fashion either really. Restricting what you can view based on how dark it is around the object would work fine.

FUck you dwarves. Lightmap is a shitty feature. THe only thing that should be done with it is complete removal so that i don't have to turn nightvision on.


this

and

Avu wrote:What part of improving don't you faggots get? Making other stuff so shitty that you have to take the lesser of two evils is not improving. Fucking masochists when you think you're rid of them they pop back up and there's always some moron there ready to agree. And how they love their realism so called argument.

Improve cartography:
-make it automatic by default no more need of clients that do it in silly ways
-make the map site based linked to each account (only one map needs be generated and stored; individuals just see the parts they are allowed to see)
-allow the placing of markers on the map
-use ink and parchment to copy and merge maps
-optionally allow a prospecting like skill to find out resource spots that get marked on the map automatically when discovered
-make shit actually interesting to travel to, a map to the one and only lost mammoth cave would be more interesting than map of random river 100 that looks the same as the other 99.

And again: IMPROVE!


this

and

Potjeh wrote:If maps had zooming, bookmarks and waypoints they'd totally be worth it to me. By waypoints I mean setting a marker on the map and getting an arrow in the main screen that points towards it, as long as you and the waypoint are both on a connected map.

Oh, and caching maps client-side. My main beef with in-game maps is that they take minutes to load.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Improve cartography (former "Disable external mapping")

Postby DatOneGuy » Tue Sep 21, 2010 5:54 pm

Interesting stuff being said. From a realism standpoint I understand removing 'automatic mapping' but it indeed would just be painful, no thanks.
Chakravanti wrote:FUck you dwarves. Lightmap is a shitty feature. THe only thing that should be done with it is complete removal so that i don't have to turn nightvision on.

Agreed really, I'm sorry but the darkness usually just hurts my eyes and if nightvision is removed I'd just turn brightness up on my TV when playing HnH, which means I'd have to constantly increase and decrease it which is: No fucking thanks.

burgingham wrote:#
Or at least give night some use which makes it superior to day, so it FEELS less painful to stumble through the darkness.

Would be neat to see equips that enhance you during the night. >:)

Lothaudus wrote:Make it so that the minimap isn't loaded and displayed unless the Character has a map of that area in their inventory (either a regional map or a local map).

It'd mean people would get lost wandering around because they'd have no idea where they are¹. But think of the fun.

Characters would either trade for regional maps so they had them; wander around everywhere noting which river they went up; or start mapping to get their bearings. Hand-drawn maps would see an increase.

¹Which one could argue would be the case if you didn't have a map - I mean, what the hell is the minimap anyway? Some kind of sentient awareness program Hearthlings carry around with them that automaps the area as they go (If so, i want one in the real world)? Why, what's wrong with the main screen and using your eyes and brain to remember where the river you just walked away from was?

I think it's supposed to be that your hearthling 'remembers' as a person with good memory or something, it's not like he remembers long, he just looks around and sees his surroundings, pretty typical.

DigDog wrote:Now there's an idea I like really much. But we'd need to have the ability to merge regionmaps into supergridmaps, otherwise we'd run around with half our inventory full of maps.

Or we need a bag for maps. Or a book. Hey, a book sounds good. A world atlas. I know, I know, books have been suggested a hundred times.

I'm sure books will happen, I'm just not sure how they'll happen.

Potjeh wrote:If maps had zooming, bookmarks and waypoints they'd totally be worth it to me. By waypoints I mean setting a marker on the map and getting an arrow in the main screen that points towards it, as long as you and the waypoint are both on a connected map.

Oh, and caching maps client-side. My main beef with in-game maps is that they take minutes to load.

Waypoints, do want.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Improve cartography (former "Disable external mapping")

Postby Melgui » Tue Sep 21, 2010 11:59 pm

Avu wrote:What part of improving don't you faggots get? Making other stuff so shitty that you have to take the lesser of two evils is not improving. Fucking masochists when you think you're rid of them they pop back up and there's always some moron there ready to agree. And how they love their realism so called argument.

Improve cartography:
-make it automatic by default no more need of clients that do it in silly ways
-make the map site based linked to each account (only one map needs be generated and stored; individuals just see the parts they are allowed to see)
-allow the placing of markers on the map
-use ink and parchment to copy and merge maps
-optionally allow a prospecting like skill to find out resource spots that get marked on the map automatically when discovered
-make shit actually interesting to travel to, a map to the one and only lost mammoth cave would be more interesting than map of random river 100 that looks the same as the other 99.

And again: IMPROVE!


Everything but making mapping automated sounds good for me.
Melgui
 
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Improve cartography (former "Disable external mapping")

Postby Jackard » Wed Sep 22, 2010 12:18 am

like a really simple thing you could do offhand is let them temporarily raise your exploration when in the area
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Improve cartography (former "Disable external mapping")

Postby Zirikana » Wed Sep 22, 2010 9:06 am

Fully automated mapping would go MILES towards improving trade, especially for new/lazy people. (And I suppose it would make raiding lazy/weak villages a little easier too, if that's your thing.)

Is the general consensus that you'd have to visit an area once to "get" the map, but not have to do the whole ink and feather thing unless you were copying or compiling maps?
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
User avatar
Zirikana
 
Posts: 284
Joined: Sat Jan 30, 2010 7:36 pm

Re: Improve cartography (former "Disable external mapping")

Postby Melgui » Wed Sep 22, 2010 12:13 pm

Zirikana wrote:Is the general consensus that you'd have to visit an area once to "get" the map, but not have to do the whole ink and feather thing unless you were copying or compiling maps?


Then every player would be able to map even if not interested. So cartography will no longer be a separate proffesion.

In my opinion, the game has to encourage specialization not generalism, so my thoughts go to increase the potential of cartography in order to make it a solid option for player development like farming, carpentry, trading and other required professions. This is, as far as my faggotry, noobness and lack of Avuness/coolness/awesomeness/etc. let me understand, one of the ways of avoiding the isolation of players and encourage real interaction between them, ie: in real life, your value is associated to the value of what you can do/make/produce like it should be in a only-player-made-content-game that pretends to recreate social interactions in an ancient-slavic atmosphere. Since this game permits infinitely deeper char configurations than healer/dps/etc. why not to exploit this?
Melgui
 
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Improve cartography (former "Disable external mapping")

Postby Potjeh » Wed Sep 22, 2010 1:21 pm

I think it should still require ink, it's just that the drawing part should done automatically (you can turn it off, of course). And replace parchments with a map book to save us some inventory slots.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Improve cartography (former "Disable external mapping")

Postby DatOneGuy » Wed Sep 22, 2010 2:14 pm

Takes up too much inventory space if it's not automatic, and the ideas that Avu posted on top of it
1)Save resources
2)Are much cooler and don't require allthe third party crap :P

to be honest I find inventory space to be ridiculously important and wasting even 2 slots for Ink+Map book, considering I can only hold 1L (10 minimaps) of ink t a time is a really... well pain in the ass.) Yeah, I could easily find inkweed every 10 minimaps in order to track, but I don't know... I don't typically see inkweed near rivers/lakes, kinda freaky. really, I see everything else near them.

I see your reason for specialization, indeed. However... some things are things everyone should be able to do such as pave, or build fires, they're things no one has to do well,but everyone should be able to do from the get go so that they can be helpful. I think mapping is one of them, traveling and finding resources is already a pain in the ass, making mapping effortless along the way actually encourages me to do it because now I only have to focus on looking for the resources while I'm sitting there automatically mapping.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Improve cartography (former "Disable external mapping")

Postby Potjeh » Wed Sep 22, 2010 2:27 pm

How about a mapping kit item, takes just one slot and can hold a bunch of parchments, 5-10l of ink and a couple of feathers?

I just think that it'd be a good thing if inkweed was actually useful, it could be another herb for foragers to trade.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests