I personally could live with that.Tacheron wrote:As to the whole tree idea...I think it might work best if they could just replace herbalist tables and the feeding phase. So - you put the moth eggs on the tree (16 pieces, like the table) and they hatch into worms on the tree, feed there for the same time as now and cocoon up there as well. You still have the same timespan, only now you only have to come to pick up the cocoons because if you don't, they hatch into adult moths and fly away.
Some people here demanded that silk shouldn't be to easy.I'm not sure about the lowering of the tree q because that would mean that with each cycle you'd actually end up with a worse tree, meaning you'll be actively lowering your silk q unless you plant really big amounts of mulb trees, which would take a long time to grow. Unless we could have them recover their q after not being used for some time, like resource spots do.
Should the tree recover like resource spots it would be imho to easy to create silk in a mass-production way, so permanent damage to the tree could maybe do the trick to keep the player busy a bit - but in a less boring way than current picking of leafs is.